cache LevelRenderData for each level completely (+ cropping)
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5 changed files with 223 additions and 125 deletions
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@ -29,12 +29,8 @@ class SVGRenderer:
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@cached_property
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def affected_access_restrictions(self):
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access_restrictions = set()
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for geoms, default_height in self.level_render_data:
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for access_restriction, area in geoms.access_restriction_affected.items():
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if access_restriction not in access_restrictions and area.intersects(self.bbox):
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access_restrictions.add(access_restriction)
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return access_restrictions
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return set(ar for ar, area in self.level_render_data.access_restriction_affected.items()
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if area.intersects(self.bbox))
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@cached_property
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def unlocked_access_restrictions(self):
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@ -52,28 +48,8 @@ class SVGRenderer:
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# add no access restriction to “unlocked“ access restrictions so lookup gets easier
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unlocked_access_restrictions = self.unlocked_access_restrictions | set([None])
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# choose a crop area for each level. non-intermediate levels (not on_top_of) below the one that we are
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# currently rendering will be cropped to only render content that is visible through holes indoors in the
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# levels above them.
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crop_to = None
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primary_level_count = 0
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for geoms, default_height in reversed(self.level_render_data):
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if geoms.holes is not None:
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primary_level_count += 1
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# set crop area if we area on the second primary layer from top or below
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geoms.crop_to = crop_to if primary_level_count > 1 else None
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if geoms.holes is not None:
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if crop_to is None:
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crop_to = geoms.holes
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else:
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crop_to = crop_to.intersection(geoms.holes)
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for geoms, default_height in self.level_render_data:
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for geoms, default_height in self.level_render_data.levels:
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crop_to = self.bbox
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if geoms.crop_to is not None:
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crop_to = crop_to.intersection(geoms.crop_to)
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# hide indoor and outdoor rooms if their access restriction was not unlocked
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add_walls = unary_union(tuple(area for access_restriction, area in geoms.restricted_spaces_indoors.items()
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@ -97,10 +73,12 @@ class SVGRenderer:
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svg.add_geometry(crop_to.intersection(unary_union(areas)), fill_color=color)
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# add walls, stroke_px makes sure that all walls are at least 1px thick on all zoom levels,
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svg.add_geometry(crop_to.intersection(geoms.walls.union(add_walls)),
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fill_color='#aaaaaa', stroke_px=0.5, stroke_color='#aaaaaa', elevation=default_height)
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if not add_walls.is_empty or not geoms.walls.is_empty:
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svg.add_geometry(crop_to.intersection(geoms.walls.union(add_walls)),
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fill_color='#aaaaaa', stroke_px=0.5, stroke_color='#aaaaaa', elevation=default_height)
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svg.add_geometry(crop_to.intersection(geoms.doors.difference(add_walls)),
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fill_color='#ffffff', stroke_px=0.5, stroke_color='#ffffff')
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if not geoms.doors.is_empty:
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svg.add_geometry(crop_to.intersection(geoms.doors.difference(add_walls)),
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fill_color='#ffffff', stroke_px=0.5, stroke_color='#ffffff')
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return svg
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