fix wall rendering bug
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2 changed files with 4 additions and 3 deletions
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@ -502,7 +502,7 @@ class LevelGeometries:
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self.walls_bottom.build_polyhedron(self._create_polyhedron, lower=0, upper=1, top=False)
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# unset heightareas, they are no loinger needed
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self.all_walls = None
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# self.all_walls = None # we don't remove all_walls because we use it for rendering tiles now
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self.ramps = None
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# self.heightareas = None
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self.vertices = None
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