fix wall rendering bug
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2 changed files with 4 additions and 3 deletions
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@ -137,8 +137,9 @@ class MapRenderer:
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# add walls, stroke_px makes sure that all walls are at least 1px thick on all zoom levels,
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walls = None
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if not add_walls.is_empty or not geoms.walls.is_empty:
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walls = geoms.walls.union(add_walls)
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# we use all_walls instead of walls, because the short wall rendering stuff doesn't work
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if not add_walls.is_empty or not geoms.all_walls.is_empty:
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walls = geoms.all_walls.union(add_walls)
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walls_extended = geoms.walls_extended and full_levels
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if walls is not None:
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