add support for intermediate levels

This commit is contained in:
Laura Klünder 2016-12-04 01:49:49 +01:00
parent 834d6f0064
commit a1ed7534d9
8 changed files with 213 additions and 67 deletions

View file

@ -5,21 +5,31 @@ import xml.etree.ElementTree as ET
from django.conf import settings
from django.db.models import Max, Min
from shapely.affinity import scale
from shapely.geometry import JOIN_STYLE, box
from c3nav.mapdata.models import Package
def get_render_path(filename):
return os.path.join(settings.RENDER_ROOT, filename)
def get_dimensions():
aggregate = Package.objects.all().aggregate(Max('right'), Min('left'), Max('top'), Min('bottom'))
return (
float(aggregate['right__max'] - aggregate['left__min']),
float(aggregate['top__max'] - aggregate['bottom__min']),
)
class LevelRenderer():
def __init__(self, level):
self.level = level
@staticmethod
def get_dimensions():
aggregate = Package.objects.all().aggregate(Max('right'), Min('left'), Max('top'), Min('bottom'))
return (
float(aggregate['right__max'] - aggregate['left__min']) * settings.RENDER_SCALE,
float(aggregate['top__max'] - aggregate['bottom__min']) * settings.RENDER_SCALE
)
width, height = get_dimensions()
return (width * settings.RENDER_SCALE, height * settings.RENDER_SCALE)
@staticmethod
def polygon_svg(geometry, fill_color=None, fill_opacity=None, stroke_width=0.0, stroke_color=None, filter=None):
@ -51,20 +61,45 @@ class LevelRenderer():
return element
def get_svg(self):
def create_svg(self):
width, height = self.get_dimensions()
svg = ET.Element('svg', {
'width': str(width),
'height': str(height),
'xmlns:svg': 'http://www.w3.org/2000/svg',
'xmlns': 'http://www.w3.org/2000/svg',
'xmlns:xlink': 'http://www.w3.org/1999/xlink',
})
return svg
def add_svg_content(self, svg):
width, height = self.get_dimensions()
contents = ET.Element('g', {
'transform': 'scale(1 -1) translate(0 -%d)' % (height),
})
svg.append(contents)
return contents
def add_svg_image(self, svg, image):
width, height = self.get_dimensions()
contents = ET.Element('image', {
'x': '0',
'y': '0',
'width': str(width),
'height': str(height),
'xlink:href': image
})
svg.append(contents)
def render_base(self, png=True):
svg = self.create_svg()
contents = self.add_svg_content(svg)
if not self.level.intermediate:
width, height = get_dimensions()
holes = self.level.geometries.holes.buffer(0.1, join_style=JOIN_STYLE.mitre)
contents.append(self.polygon_svg(box(0, 0, width, height).difference(holes),
fill_color='#000000'))
contents.append(self.polygon_svg(self.level.geometries.buildings_with_holes,
fill_color='#D5D5D5'))
@ -94,18 +129,58 @@ class LevelRenderer():
stroke_color='#3c3c3c',
stroke_width=0.05))
return ET.tostring(svg).decode()
def _get_render_path(self, filename):
return os.path.join(settings.RENDER_ROOT, filename)
def write_svg(self):
filename = self._get_render_path('level-%s.svg' % self.level.name)
filename = get_render_path('level-%s.base.svg' % self.level.name)
with open(filename, 'w') as f:
f.write(self.get_svg())
return filename
f.write(ET.tostring(svg).decode())
def render_png(self):
svg_filename = self.write_svg()
filename = self._get_render_path('level-%s.png' % self.level.name)
subprocess.call(['rsvg-convert', svg_filename, '-o', filename])
if png:
png_filename = get_render_path('level-%s.base.png' % self.level.name)
subprocess.call(['rsvg-convert', filename, '-o', png_filename])
def render_simple(self, png=True):
svg = self.create_svg()
lower = []
for level in self.level.lower():
lower.append(level)
if not level.intermediate:
lower = []
lower.append(self.level)
width, height = get_dimensions()
contents = self.add_svg_content(svg)
contents.append(self.polygon_svg(box(0, 0, width, height),
fill_color='#000000'))
for level in lower:
self.add_svg_image(svg, 'file://'+get_render_path('level-%s.base.png' % level.name))
filename = get_render_path('level-%s.simple.svg' % self.level.name)
with open(filename, 'w') as f:
f.write(ET.tostring(svg).decode())
if png:
png_filename = get_render_path('level-%s.simple.png' % self.level.name)
subprocess.call(['rsvg-convert', filename, '-o', png_filename])
def render_full(self, png=True):
svg = self.create_svg()
self.add_svg_image(svg, 'file://' + get_render_path('level-%s.simple.png' % self.level.name))
higher = []
for level in self.level.higher():
if not level.intermediate:
break
higher.append(level)
for level in higher:
self.add_svg_image(svg, 'file://'+get_render_path('level-%s.base.png' % level.name))
filename = get_render_path('level-%s.full.svg' % self.level.name)
with open(filename, 'w') as f:
f.write(ET.tostring(svg).decode())
if png:
png_filename = get_render_path('level-%s.full.png' % self.level.name)
subprocess.call(['rsvg-convert', filename, '-o', png_filename])