add support for intermediate levels
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834d6f0064
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8 changed files with 213 additions and 67 deletions
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@ -5,21 +5,31 @@ import xml.etree.ElementTree as ET
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from django.conf import settings
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from django.db.models import Max, Min
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from shapely.affinity import scale
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from shapely.geometry import JOIN_STYLE, box
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from c3nav.mapdata.models import Package
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def get_render_path(filename):
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return os.path.join(settings.RENDER_ROOT, filename)
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def get_dimensions():
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aggregate = Package.objects.all().aggregate(Max('right'), Min('left'), Max('top'), Min('bottom'))
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return (
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float(aggregate['right__max'] - aggregate['left__min']),
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float(aggregate['top__max'] - aggregate['bottom__min']),
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)
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class LevelRenderer():
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def __init__(self, level):
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self.level = level
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@staticmethod
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def get_dimensions():
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aggregate = Package.objects.all().aggregate(Max('right'), Min('left'), Max('top'), Min('bottom'))
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return (
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float(aggregate['right__max'] - aggregate['left__min']) * settings.RENDER_SCALE,
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float(aggregate['top__max'] - aggregate['bottom__min']) * settings.RENDER_SCALE
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)
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width, height = get_dimensions()
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return (width * settings.RENDER_SCALE, height * settings.RENDER_SCALE)
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@staticmethod
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def polygon_svg(geometry, fill_color=None, fill_opacity=None, stroke_width=0.0, stroke_color=None, filter=None):
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@ -51,20 +61,45 @@ class LevelRenderer():
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return element
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def get_svg(self):
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def create_svg(self):
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width, height = self.get_dimensions()
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svg = ET.Element('svg', {
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'width': str(width),
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'height': str(height),
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'xmlns:svg': 'http://www.w3.org/2000/svg',
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'xmlns': 'http://www.w3.org/2000/svg',
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'xmlns:xlink': 'http://www.w3.org/1999/xlink',
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})
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return svg
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def add_svg_content(self, svg):
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width, height = self.get_dimensions()
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contents = ET.Element('g', {
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'transform': 'scale(1 -1) translate(0 -%d)' % (height),
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})
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svg.append(contents)
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return contents
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def add_svg_image(self, svg, image):
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width, height = self.get_dimensions()
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contents = ET.Element('image', {
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'x': '0',
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'y': '0',
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'width': str(width),
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'height': str(height),
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'xlink:href': image
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})
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svg.append(contents)
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def render_base(self, png=True):
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svg = self.create_svg()
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contents = self.add_svg_content(svg)
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if not self.level.intermediate:
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width, height = get_dimensions()
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holes = self.level.geometries.holes.buffer(0.1, join_style=JOIN_STYLE.mitre)
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contents.append(self.polygon_svg(box(0, 0, width, height).difference(holes),
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fill_color='#000000'))
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contents.append(self.polygon_svg(self.level.geometries.buildings_with_holes,
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fill_color='#D5D5D5'))
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@ -94,18 +129,58 @@ class LevelRenderer():
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stroke_color='#3c3c3c',
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stroke_width=0.05))
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return ET.tostring(svg).decode()
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def _get_render_path(self, filename):
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return os.path.join(settings.RENDER_ROOT, filename)
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def write_svg(self):
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filename = self._get_render_path('level-%s.svg' % self.level.name)
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filename = get_render_path('level-%s.base.svg' % self.level.name)
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with open(filename, 'w') as f:
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f.write(self.get_svg())
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return filename
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f.write(ET.tostring(svg).decode())
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def render_png(self):
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svg_filename = self.write_svg()
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filename = self._get_render_path('level-%s.png' % self.level.name)
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subprocess.call(['rsvg-convert', svg_filename, '-o', filename])
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if png:
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png_filename = get_render_path('level-%s.base.png' % self.level.name)
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subprocess.call(['rsvg-convert', filename, '-o', png_filename])
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def render_simple(self, png=True):
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svg = self.create_svg()
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lower = []
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for level in self.level.lower():
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lower.append(level)
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if not level.intermediate:
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lower = []
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lower.append(self.level)
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width, height = get_dimensions()
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contents = self.add_svg_content(svg)
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contents.append(self.polygon_svg(box(0, 0, width, height),
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fill_color='#000000'))
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for level in lower:
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self.add_svg_image(svg, 'file://'+get_render_path('level-%s.base.png' % level.name))
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filename = get_render_path('level-%s.simple.svg' % self.level.name)
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with open(filename, 'w') as f:
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f.write(ET.tostring(svg).decode())
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if png:
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png_filename = get_render_path('level-%s.simple.png' % self.level.name)
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subprocess.call(['rsvg-convert', filename, '-o', png_filename])
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def render_full(self, png=True):
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svg = self.create_svg()
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self.add_svg_image(svg, 'file://' + get_render_path('level-%s.simple.png' % self.level.name))
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higher = []
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for level in self.level.higher():
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if not level.intermediate:
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break
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higher.append(level)
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for level in higher:
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self.add_svg_image(svg, 'file://'+get_render_path('level-%s.base.png' % level.name))
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filename = get_render_path('level-%s.full.svg' % self.level.name)
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with open(filename, 'w') as f:
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f.write(ET.tostring(svg).decode())
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if png:
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png_filename = get_render_path('level-%s.full.png' % self.level.name)
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subprocess.call(['rsvg-convert', filename, '-o', png_filename])
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