in render_full immediate levels now cast shadows

This commit is contained in:
Laura Klünder 2016-12-04 02:33:50 +01:00
parent a1ed7534d9
commit a54a85da3b
8 changed files with 54 additions and 17 deletions

View file

@ -8,11 +8,11 @@ def render_all_levels():
renderers.append(LevelRenderer(level))
for renderer in renderers:
renderer.render_base()
pass#renderer.render_base()
for renderer in renderers:
if not renderer.level.intermediate:
renderer.render_simple()
pass #renderer.render_simple()
for renderer in renderers:
if not renderer.level.intermediate:

View file

@ -174,6 +174,11 @@ class LevelRenderer():
break
higher.append(level)
contents = self.add_svg_content(svg)
for level in higher:
contents.append(self.polygon_svg(level.geometries.intermediate_shadows(to_level=self.level),
fill_color='#9E9E9E'))
for level in higher:
self.add_svg_image(svg, 'file://'+get_render_path('level-%s.base.png' % level.name))