improve rendering speed by caching LevelGeometry in database

This commit is contained in:
Laura Klünder 2017-10-19 13:35:17 +02:00
parent 24977b80fe
commit a9594b0cc5
5 changed files with 93 additions and 38 deletions

View file

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import pickle
from django.db import transaction
from django.db.models import Q
from shapely.ops import unary_union
from c3nav.mapdata.models import Level
class LevelGeometries:
def __init__(self):
self.altitudeareas = []
self.walls = None
self.doors = None
@staticmethod
def rebuild():
levels = Level.objects.prefetch_related('altitudeareas', 'buildings', 'doors', 'spaces',
'spaces__holes', 'spaces__columns')
for level in levels:
geoms = LevelGeometries()
buildings_geom = unary_union([b.geometry for b in level.buildings.all()])
for space in level.spaces.all():
if space.outside:
space.geometry = space.geometry.difference(buildings_geom)
space.geometry = space.geometry.difference(unary_union([c.geometry for c in space.columns.all()]))
space.holes_geom = unary_union([h.geometry for h in space.holes.all()])
space.walkable_geom = space.geometry.difference(space.holes_geom)
spaces_geom = unary_union([s.geometry for s in level.spaces.all()])
geoms.doors = unary_union([d.geometry for d in level.doors.all()])
walkable_geom = unary_union([s.walkable_geom for s in level.spaces.all()]).union(geoms.doors)
for altitudearea in level.altitudeareas.all():
geoms.altitudeareas.append((altitudearea.geometry.intersection(walkable_geom), altitudearea.altitude))
geoms.walls = buildings_geom.difference(spaces_geom).difference(geoms.doors)
level.geoms_cache = pickle.dumps(geoms)
level.save()
with transaction.atomic():
for level in levels:
level.save()
def get_render_level_data(level):
levels = Level.objects.filter(Q(on_top_of=level.pk) | Q(base_altitude__lte=level.base_altitude))
levels = levels.values_list('geoms_cache', 'default_height')
return levels