ground is ground
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@ -117,7 +117,7 @@ class MapRenderer:
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engine.add_geometry(base, fill=FillAttribs('#eeeeee'), category='ground', item=i)
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engine.add_geometry(base, fill=FillAttribs('#eeeeee'), category='ground', item=i)
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engine.add_geometry(bottom.fit(scale=geoms.min_altitude - min_altitude,
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engine.add_geometry(bottom.fit(scale=geoms.min_altitude - min_altitude,
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offset=min_altitude - int(0.7 * 1000)),
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offset=min_altitude - int(0.7 * 1000)),
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fill=FillAttribs('#aaaaaa'), category='walls')
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fill=FillAttribs('#aaaaaa'), category='ground')
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# render altitude areas in default ground color and add ground colors to each one afterwards
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# render altitude areas in default ground color and add ground colors to each one afterwards
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# shadows are directly calculated and added by the engine
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# shadows are directly calculated and added by the engine
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