connect levels in full_levels renderung

This commit is contained in:
Laura Klünder 2017-11-10 01:47:55 +01:00
parent 9ed381567d
commit ab4402907d
2 changed files with 40 additions and 3 deletions

View file

@ -124,6 +124,9 @@ class MapRenderer:
if walls is not None:
engine.add_geometry(walls, height=geoms.default_height, fill=FillAttribs('#aaaaaa'))
if geoms.walls_extended and self.full_levels and engine.is_3d:
engine.add_geometry(geoms.walls_extended, height=geoms.default_height, fill=FillAttribs('#aaaaaa'))
if not geoms.doors.is_empty:
engine.add_geometry(geoms.doors.difference(add_walls), fill=FillAttribs('#ffffff'),
stroke=StrokeAttribs('#ffffff', 0.05, min_px=0.2))