connect levels in full_levels renderung
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2 changed files with 40 additions and 3 deletions
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@ -124,6 +124,9 @@ class MapRenderer:
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if walls is not None:
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engine.add_geometry(walls, height=geoms.default_height, fill=FillAttribs('#aaaaaa'))
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if geoms.walls_extended and self.full_levels and engine.is_3d:
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engine.add_geometry(geoms.walls_extended, height=geoms.default_height, fill=FillAttribs('#aaaaaa'))
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if not geoms.doors.is_empty:
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engine.add_geometry(geoms.doors.difference(add_walls), fill=FillAttribs('#ffffff'),
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stroke=StrokeAttribs('#ffffff', 0.05, min_px=0.2))
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