fix missing border in opengl renderer

This commit is contained in:
Laura Klünder 2017-11-15 04:06:43 +01:00
parent 4ab38758eb
commit bee01dab6c

View file

@ -176,7 +176,7 @@ class OpenGLEngine(Base3DEngine):
self.vertices.append(self._create_border(geometry, width, self.color_to_rgb(stroke.color, alpha=alpha)))
def _create_border(self, geometry: HybridGeometry, width, append=None):
altitude = np.vstack(chain(*(mesh.tolist() for mesh in geometry.faces)))[:, :, 2].max()+0.001
altitude = (np.vstack(chain(*(mesh.tolist() for mesh in geometry.faces)))[:, :, 2].max()+1)/1000
geometry = self.buffered_bbox.intersection(geometry.geom)
lines = tuple(chain(*(