From c073dcd533d263e1a230d836836b4ff45431f70d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Laura=20Kl=C3=BCnder?= Date: Tue, 14 Nov 2017 04:18:38 +0100 Subject: [PATCH] walls should start on the ground, not below --- src/c3nav/mapdata/render/data.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/c3nav/mapdata/render/data.py b/src/c3nav/mapdata/render/data.py index 21d0d1d0..117d06e2 100644 --- a/src/c3nav/mapdata/render/data.py +++ b/src/c3nav/mapdata/render/data.py @@ -598,11 +598,11 @@ class LevelGeometries: self.walls_bottom = HybridGeometry(self.walls.geom, self.walls.faces) self.walls.build_polyhedron(self._create_polyhedron, - lower=vertex_altitudes - int(0.7 * 1000), + lower=vertex_altitudes, upper=vertex_wall_heights) if interpolator is not None: - upper = interpolator(*np.transpose(self.vertices)).astype(np.int32) - int(0.7 * 1000) + upper = interpolator(*np.transpose(self.vertices)).astype(np.int32) self.walls_extended.build_polyhedron(self._create_polyhedron, lower=vertex_wall_heights, upper=upper,