hopefulyl fix door render
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@ -294,7 +294,7 @@ class SingleLevelGeometries(BaseLevelGeometries):
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doors_geom = doors_geom.intersection(buildings_geom)
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walkable_spaces_geom = unary_union([unwrap_geom(space.walkable_geom) for space in spaces])
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doors_geom = doors_geom.difference(walkable_spaces_geom)
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walls_geom = buildings_geom.difference(unary_union((spaces_geom, doors_geom)))
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walls_geom = buildings_geom.difference(unary_union((spaces_geom, doors_geom)).buffer(0.01))
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if level.on_top_of_id is None:
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holes_geom = unary_union([s.holes_geom for s in spaces])
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