make sure triangulate_rings does not create triangles with no area

This commit is contained in:
Laura Klünder 2017-11-26 13:03:26 +01:00
parent 0b4964f629
commit c9b9c8b38d
2 changed files with 12 additions and 3 deletions

View file

@ -20,7 +20,7 @@ class WavefrontEngine(Base3DEngine):
vertices_lookup = {vertex: i for i, vertex in enumerate(vertices, start=1)} vertices_lookup = {vertex: i for i, vertex in enumerate(vertices, start=1)}
normals = np.cross(facets[:, 1] - facets[:, 0], facets[:, 2] - facets[:, 1]).reshape((-1, 3)) normals = np.cross(facets[:, 1] - facets[:, 0], facets[:, 2] - facets[:, 1]).reshape((-1, 3))
normals = normals / np.maximum(1, np.amax(np.absolute(normals), axis=1)).reshape((-1, 1)) normals = normals / np.amax(np.absolute(normals), axis=1).reshape((-1, 1))
normals = tuple(set(tuple(normal) for normal in normals)) normals = tuple(set(tuple(normal) for normal in normals))
normals_lookup = {normal: i for i, normal in enumerate(normals, start=1)} normals_lookup = {normal: i for i, normal in enumerate(normals, start=1)}
@ -50,7 +50,7 @@ class WavefrontEngine(Base3DEngine):
if not facets.size: if not facets.size:
continue continue
normals = np.cross(facets[:, 1] - facets[:, 0], facets[:, 2] - facets[:, 1]).reshape((-1, 3)) normals = np.cross(facets[:, 1] - facets[:, 0], facets[:, 2] - facets[:, 1]).reshape((-1, 3))
normals = normals / np.maximum(1, np.amax(np.absolute(normals), axis=1)).reshape((-1, 1)) normals = normals / np.amax(np.absolute(normals), axis=1).reshape((-1, 1))
normals = tuple(normals_lookup[tuple(normal)] for normal in normals) normals = tuple(normals_lookup[tuple(normal)] for normal in normals)
result += ((b'g %s_%d_%d\n' % (subgroup.encode(), i, j)) + result += ((b'g %s_%d_%d\n' % (subgroup.encode(), i, j)) +
(b'usemtl %s\n' % subgroup.encode()) + (b'usemtl %s\n' % subgroup.encode()) +

View file

@ -44,7 +44,16 @@ def triangulate_rings(rings, holes=None):
info.set_holes(np.rint(np.array(holes)*1000)) info.set_holes(np.rint(np.array(holes)*1000))
mesh = triangle.build(info, quality_meshing=False) mesh = triangle.build(info, quality_meshing=False)
return np.rint(np.array(mesh.points)).astype(np.int32), np.array(mesh.elements, dtype=np.uint32)
mesh_points = np.rint(np.array(mesh.points)).astype(np.int32)
mesh_elements = np.array(mesh.elements, dtype=np.uint32)
# remove triangles with no area
facets = np.dstack((np.zeros(mesh_elements.shape), mesh_points[mesh_elements]))
ok_index = np.cross(facets[:, 1] - facets[:, 0], facets[:, 2] - facets[:, 1]).max(axis=1) != 0
mesh_elements = mesh_elements[ok_index]
return mesh_points, mesh_elements
def _triangulate_polygon(polygon: Polygon, keep_holes=False): def _triangulate_polygon(polygon: Polygon, keep_holes=False):