improve rendering and add escalator support
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parent
eb5dc1130a
commit
d03379c0aa
2 changed files with 21 additions and 4 deletions
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@ -156,6 +156,14 @@ class LevelGeometries():
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def raw_doors(self):
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return cascaded_union([door.geometry for door in self.query('doors').all()]).intersection(self.mapped)
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@cached_property
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def raw_escalators(self):
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return cascaded_union([escalator.geometry for escalator in self.query('escalators').all()])
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@cached_property
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def escalators(self):
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return self.raw_escalators.intersection(self.accessible)
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@cached_property
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def elevatorlevels(self):
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return cascaded_union([elevatorlevel.geometry for elevatorlevel in self.query('elevatorlevels').all()])
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@ -112,6 +112,9 @@ class LevelRenderer():
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stroke_width=0.06,
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stroke_opacity=0.2))
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contents.append(self.polygon_svg(self.geometries.escalators,
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fill_color='#B3B3B3'))
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contents.append(self.polygon_svg(self.geometries.walls_shadow,
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fill_color='#000000',
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fill_opacity=0.06))
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@ -143,13 +146,19 @@ class LevelRenderer():
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stroke_width=0.05))
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contents.append(self.polygon_svg(self.geometries.uncropped_obstacles,
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fill_color='#BDBDBD',
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stroke_color='#9E9E9E',
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fill_color='#A6A6A6',
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stroke_color='#919191',
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stroke_width=0.05))
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contents.append(self.polygon_svg(self.geometries.cropped_obstacles.buffer(-0.06, join_style=MITRE),
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fill_color='#BDBDBD',
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stroke_color='#9E9E9E',
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fill_color='#A6A6A6',
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stroke_color='#919191',
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stroke_width=0.05))
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wider_escalators = self.geometries.escalators.buffer(0.3, join_style=MITRE)
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contents.append(self.polygon_svg(wider_escalators.intersection(self.geometries.uncropped_obstacles),
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fill_color='#666666',
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stroke_color='#666666',
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stroke_width=0.05))
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contents.append(self.polygon_svg(self.geometries.walls,
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