improve rendering and add escalator support

This commit is contained in:
Laura Klünder 2016-12-18 02:28:08 +01:00
parent eb5dc1130a
commit d03379c0aa
2 changed files with 21 additions and 4 deletions

View file

@ -156,6 +156,14 @@ class LevelGeometries():
def raw_doors(self):
return cascaded_union([door.geometry for door in self.query('doors').all()]).intersection(self.mapped)
@cached_property
def raw_escalators(self):
return cascaded_union([escalator.geometry for escalator in self.query('escalators').all()])
@cached_property
def escalators(self):
return self.raw_escalators.intersection(self.accessible)
@cached_property
def elevatorlevels(self):
return cascaded_union([elevatorlevel.geometry for elevatorlevel in self.query('elevatorlevels').all()])

View file

@ -112,6 +112,9 @@ class LevelRenderer():
stroke_width=0.06,
stroke_opacity=0.2))
contents.append(self.polygon_svg(self.geometries.escalators,
fill_color='#B3B3B3'))
contents.append(self.polygon_svg(self.geometries.walls_shadow,
fill_color='#000000',
fill_opacity=0.06))
@ -143,13 +146,19 @@ class LevelRenderer():
stroke_width=0.05))
contents.append(self.polygon_svg(self.geometries.uncropped_obstacles,
fill_color='#BDBDBD',
stroke_color='#9E9E9E',
fill_color='#A6A6A6',
stroke_color='#919191',
stroke_width=0.05))
contents.append(self.polygon_svg(self.geometries.cropped_obstacles.buffer(-0.06, join_style=MITRE),
fill_color='#BDBDBD',
stroke_color='#9E9E9E',
fill_color='#A6A6A6',
stroke_color='#919191',
stroke_width=0.05))
wider_escalators = self.geometries.escalators.buffer(0.3, join_style=MITRE)
contents.append(self.polygon_svg(wider_escalators.intersection(self.geometries.uncropped_obstacles),
fill_color='#666666',
stroke_color='#666666',
stroke_width=0.05))
contents.append(self.polygon_svg(self.geometries.walls,