From d6f17a08cda844084cfb7846a0f8fc2135550997 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Laura=20Kl=C3=BCnder?= Date: Tue, 19 Sep 2017 17:12:53 +0200 Subject: [PATCH] improve hole rendering --- src/c3nav/mapdata/models/level.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/c3nav/mapdata/models/level.py b/src/c3nav/mapdata/models/level.py index beaa2fa0..7b318db4 100644 --- a/src/c3nav/mapdata/models/level.py +++ b/src/c3nav/mapdata/models/level.py @@ -119,11 +119,11 @@ class Level(SpecificLocation, models.Model): space.geometry = space.geometry.difference(building_geometries) columns_geom = cascaded_union(tuple(column.geometry for column in space.columns.all())) holes_geom = cascaded_union(tuple(hole.geometry for hole in space.holes.all())) - space.geometry = space.geometry.difference(columns_geom) + space.geometry = space.geometry.difference(columns_geom).difference(holes_geom) space.hole_geometries = holes_geom.intersection(space.geometry) space_geometries = cascaded_union(tuple(space.geometry for space in spaces)) - hole_geometries = cascaded_union(tuple(space.hole_geometries for space in spaces)) + hole_geometries = cascaded_union(tuple(space.hole_geometries for space in spaces)).difference(space_geometries) # draw space background doors = self.doors.filter(Door.q_for_request(request))