improve renderer: add obstacles and doors
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parent
b76cfa1985
commit
df0598e5ee
2 changed files with 53 additions and 25 deletions
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@ -17,13 +17,13 @@ class LevelRenderer():
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def get_dimensions():
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aggregate = Package.objects.all().aggregate(Max('right'), Min('left'), Max('top'), Min('bottom'))
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return (
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(aggregate['right__max'] - aggregate['left__min']) * 10,
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(aggregate['top__max'] - aggregate['bottom__min']) * 10
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(aggregate['right__max'] - aggregate['left__min']) * 32,
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(aggregate['top__max'] - aggregate['bottom__min']) * 32
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)
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@staticmethod
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def polygon_svg(geometry, fill_color=None, stroke_width=0.0, stroke_color=None, filter=None):
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element = ET.fromstring(scale(geometry, xfact=10, yfact=10, origin=(0, 0)).svg(0, fill_color or '#FFFFFF'))
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element = ET.fromstring(scale(geometry, xfact=32, yfact=32, origin=(0, 0)).svg(0, fill_color or '#FFFFFF'))
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if element.tag != 'g':
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new_element = ET.Element('g')
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new_element.append(element)
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@ -57,21 +57,6 @@ class LevelRenderer():
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'xmlns': 'http://www.w3.org/2000/svg',
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})
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svg.append(ET.fromstring("""
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<filter id="area-filter" x="-50%" y="-50%" width="200%" height="200%">
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<feComponentTransfer in="SourceAlpha">
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<feFuncA type="table" tableValues="1 0" />
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</feComponentTransfer>
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<feGaussianBlur stdDeviation="15" result="offsetblur"/>
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<feFlood flood-color="#B9B9B9" result="color"/>
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<feComposite in2="offsetblur" operator="in"/>
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<feComposite in2="SourceAlpha" operator="in" />
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<feMerge>
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<feMergeNode in="SourceGraphic" />
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<feMergeNode />
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</feMerge>
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</filter>"""))
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contents = ET.Element('g', {
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'transform': 'scale(1 -1) translate(0 -%d)' % (height),
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})
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@ -80,16 +65,26 @@ class LevelRenderer():
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contents.append(self.polygon_svg(box(0, 0, width, height), fill_color='#000000'))
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contents.append(self.polygon_svg(self.level.geometries.buildings,
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fill_color='#D5D5D5'))
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contents.append(self.polygon_svg(self.level.geometries.walls_shadow,
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fill_color='#CCCCCC'))
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contents.append(self.polygon_svg(self.level.geometries.doors,
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fill_color='#FFFFFF',
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stroke_color='#CCCCCC',
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stroke_width=2))
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contents.append(self.polygon_svg(self.level.geometries.obstacles,
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fill_color='#BDBDBD',
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stroke_color='#9E9E9E',
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stroke_width=3))
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contents.append(self.polygon_svg(self.level.geometries.walls_without_doors,
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fill_color='#949494',
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stroke_color='#757575',
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stroke_width=1.5))
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stroke_width=3))
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contents.append(self.polygon_svg(self.level.geometries.areas,
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fill_color='#D5D5D5',
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filter='url(#area-filter)'))
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contents.append(self.polygon_svg(self.level.geometries.areas,
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stroke_color='#757575',
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stroke_width=1.5))
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return ET.tostring(svg).decode()
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def write_svg(self):
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