scale and offset within vertex_shader

This commit is contained in:
Laura Klünder 2017-11-10 19:11:42 +01:00
parent b73ddb641d
commit e26d5c0c0f
2 changed files with 24 additions and 15 deletions

View file

@ -3,7 +3,7 @@ import threading
from collections import namedtuple
from itertools import chain
from queue import Queue
from typing import Optional, Tuple
from typing import Optional
import ModernGL
import numpy as np
@ -35,8 +35,12 @@ class RenderContext(namedtuple('RenderContext', ('width', 'height', 'ctx', 'prog
in vec3 in_vert;
in vec4 in_color;
out vec4 v_color;
uniform vec3 scale;
uniform vec3 offset;
void main() {
gl_Position = vec4(in_vert, 1.0);
gl_Position = vec4(in_vert*scale+offset, 1.0);
v_color = in_color;
}
'''),
@ -57,11 +61,13 @@ class RenderTask:
"""
Async Render Task
"""
__slots__ = ('width', 'height', 'background_rgb', 'vertices', 'event', 'result')
__slots__ = ('width', 'height', 'scale', 'offset', 'background_rgb', 'vertices', 'event', 'result')
def __init__(self, width, height, background_rgb, vertices):
def __init__(self, width, height, scale, offset, background_rgb, vertices):
self.width = width
self.height = height
self.scale = scale
self.offset = offset
self.background_rgb = background_rgb
self.vertices = vertices
@ -107,6 +113,9 @@ class OpenGLWorker(threading.Thread):
ctx = self._get_ctx(task.width, task.height)
ctx.ctx.clear(*task.background_rgb)
ctx.prog.uniforms['scale'].value = task.scale
ctx.prog.uniforms['offset'].value = task.offset
if task.vertices:
vbo = ctx.ctx.buffer(task.vertices)
vao = ctx.ctx.simple_vertex_array(ctx.prog, vbo, ['in_vert', 'in_color'])
@ -123,11 +132,11 @@ class OpenGLWorker(threading.Thread):
f.seek(0)
task.set_result(f.read())
def render(self, width: int, height: int, background_rgb: Tuple[int, int, int], vertices: bytes) -> bytes:
def render(self, width: int, height: int, scale: tuple, offset: tuple, background_rgb: tuple, vertices: bytes):
"""
Render image and return it as PNG bytes
"""
task = RenderTask(width, height, background_rgb, vertices)
task = RenderTask(width, height, scale, offset, background_rgb, vertices)
self._queue.put(task)
return task.get_result()
@ -140,12 +149,12 @@ class OpenGLEngine(Base3DEngine):
scale_y = self.scale / self.height * 2
scale_z = (scale_x+scale_y) / 2
self.np_scale = np.array((scale_x, -scale_y, scale_z))
self.np_offset = np.array((-self.minx * scale_x - 1, self.maxy * scale_y - 1, 0))
self.gl_scale = (scale_x, -scale_y, scale_z)
self.gl_offset = (-self.minx * scale_x - 1, self.maxy * scale_y - 1, 0)
def _add_geometry(self, geometry, fill: Optional[FillAttribs], stroke: Optional[StrokeAttribs], **kwargs):
if fill is not None:
self.vertices.append(self._place_geometry(geometry, self.color_to_rgb(fill.color)))
self.vertices.append(self._place_geometry(geometry, self.color_to_rgb(fill.color), offset=False))
if stroke is not None:
width = max(stroke.width, (stroke.min_px or 0) / self.scale) / 2
@ -176,14 +185,13 @@ class OpenGLEngine(Base3DEngine):
vertices, faces = triangulate_polygon(lines)
triangles = np.dstack((vertices[faces], np.full((faces.size, 1), fill_value=altitude).reshape((-1, 3, 1))))
triangles = triangles.astype(np.float32) * self.np_scale + self.np_offset
return self._append_to_vertices(triangles, append)
return self._append_to_vertices(triangles.astype(np.float32), append)
worker = OpenGLWorker()
def render(self) -> bytes:
return self.worker.render(self.width, self.height, self.background_rgb,
return self.worker.render(self.width, self.height, self.gl_scale, self.gl_offset, self.background_rgb,
np.vstack(self.vertices).astype(np.float32).tobytes() if self.vertices else b'')