create GraphArea.check_connection

This commit is contained in:
Laura Klünder 2016-12-20 22:34:40 +01:00
parent 0b44acc8b0
commit e3990fcaf0

View file

@ -30,15 +30,24 @@ class GraphArea():
def build_connections(self): def build_connections(self):
for point1, point2 in combinations(self._built_points, 2): for point1, point2 in combinations(self._built_points, 2):
there, back = self.check_connection(point1, point2)
if there is not None:
point1.connect_to(point2, ctype=there)
if back is not None:
point2.connect_to(point1, ctype=back)
def check_connection(self, point1, point2):
path = Path(np.vstack((point1.xy, point2.xy))) path = Path(np.vstack((point1.xy, point2.xy)))
# lies within room # lies within room
if self.mpl_clear.intersects_path(path): if self.mpl_clear.intersects_path(path):
continue return None, None
# stair checker # stair checker
angle = coord_angle(point1.xy, point2.xy) angle = coord_angle(point1.xy, point2.xy)
valid = True
stair_direction_up = None stair_direction_up = None
for stair_path, stair_angle in self.mpl_stairs: for stair_path, stair_angle in self.mpl_stairs:
if not path.intersects_path(stair_path): if not path.intersects_path(stair_path):
@ -50,19 +59,13 @@ class GraphArea():
if stair_direction_up is None: if stair_direction_up is None:
stair_direction_up = new_direction_up stair_direction_up = new_direction_up
elif stair_direction_up != new_direction_up: elif stair_direction_up != new_direction_up:
valid = False return None, None
break
if not (40 < abs(angle_diff) < 150): if not (40 < abs(angle_diff) < 150):
valid = False return None, None
break
if not valid:
continue
# escalator checker # escalator checker
angle = coord_angle(point1.xy, point2.xy) angle = coord_angle(point1.xy, point2.xy)
valid = True
escalator_direction_up = None escalator_direction_up = None
escalator_swap_direction = False escalator_swap_direction = False
for escalator in self.escalators: for escalator in self.escalators:
@ -71,28 +74,25 @@ class GraphArea():
if escalator_direction_up is not None: if escalator_direction_up is not None:
# only one escalator per connection # only one escalator per connection
valid = False return None, None
break
angle_diff = ((escalator.angle - angle + 180) % 360) - 180 angle_diff = ((escalator.angle - angle + 180) % 360) - 180
escalator_direction_up = (angle_diff > 0) escalator_direction_up = (angle_diff > 0)
escalator_swap_direction = (escalator_direction_up != escalator.direction_up) escalator_swap_direction = (escalator_direction_up != escalator.direction_up)
if not valid:
continue
if stair_direction_up is not None: if stair_direction_up is not None:
point1.connect_to(point2, ctype=('stairs_up' if stair_direction_up else 'stairs_down')) return (
point2.connect_to(point1, ctype=('stairs_down' if stair_direction_up else 'stairs_up')) ('stairs_up' if stair_direction_up else 'stairs_down'),
('stairs_down' if stair_direction_up else 'stairs_up'),
)
elif escalator_direction_up is not None: elif escalator_direction_up is not None:
if not escalator_swap_direction: if not escalator_swap_direction:
point1.connect_to(point2, ctype=('escalator_up' if escalator_direction_up else 'escalator_down')) return ('escalator_up' if escalator_direction_up else 'escalator_down'), None
else: else:
point2.connect_to(point1, ctype=('escalator_down' if escalator_direction_up else 'escalator_up')) return None, ('escalator_down' if escalator_direction_up else 'escalator_up')
else:
point1.connect_to(point2) return '', ''
point2.connect_to(point1)
def add_point(self, point): def add_point(self, point):
if not self.mpl_clear.contains_point(point.xy): if not self.mpl_clear.contains_point(point.xy):