diff --git a/src/c3nav/site/static/site/css/c3nav.scss b/src/c3nav/site/static/site/css/c3nav.scss
index abcab5f4..e30dae3e 100644
--- a/src/c3nav/site/static/site/css/c3nav.scss
+++ b/src/c3nav/site/static/site/css/c3nav.scss
@@ -575,6 +575,14 @@ main.show-options #resultswrapper #route-options {
cursor: pointer;
}
+.location-label {
+ white-space: nowrap;
+}
+.location-label-text {
+ white-space: nowrap;
+ transform: translateX(-50%) translateY(-50%);
+}
+
.locationinput {
position: relative;
padding: 0;
diff --git a/src/c3nav/site/static/site/js/c3nav.js b/src/c3nav/site/static/site/js/c3nav.js
index e5355000..29a3fa4b 100644
--- a/src/c3nav/site/static/site/js/c3nav.js
+++ b/src/c3nav/site/static/site/js/c3nav.js
@@ -33,6 +33,18 @@
Math.log2 = Math.log2 || function(x) {
return Math.log(x) * Math.LOG2E;
};
+
+ var originalGetIconBox = L.LayerGroup.Collision.prototype._getIconBox;
+ L.LayerGroup.Collision.prototype._getIconBox = function(el) {
+ var result = originalGetIconBox(el);
+ var offsetX = (result[2]-result[0]/2),
+ offsetY = (result[3]-result[1]/2);
+ result[0] -= offsetX;
+ result[1] -= offsetY;
+ result[2] -= offsetX;
+ result[3] -= offsetY;
+ return result
+ };
}());
c3nav = {
@@ -83,6 +95,7 @@ c3nav = {
_last_time_searchable_locations_loaded: null,
_searchable_locations_interval: 120000,
_searchable_locations_loaded: function(data) {
+ // todo, do nothing on 304 not modified
c3nav._last_time_searchable_locations_loaded = Date.now();
var locations = [],
locations_by_id = {};
@@ -161,6 +174,25 @@ c3nav = {
window.onpopstate = c3nav._onpopstate;
+ var layer, count= 0;
+ for (var location of c3nav.locations) {
+ if (location.point) {
+ layer = c3nav._labelLayers[location.point[0]];
+ if (layer) {
+ L.marker(L.GeoJSON.coordsToLatLng(location.point.slice(1)), {
+ icon: L.divIcon({
+ html: $('
').append($('
').text(location.title)).html(),
+ iconSize: null,
+ className: 'location-label'
+ }),
+ interactive: false, // Post-0.7.3
+ clickable: false // 0.7.3
+ }).addTo(c3nav._labelLayers[location.point[0]]);
+ }
+ //if (count++ > 1) break;
+ }
+ }
+
if (window.mobileclient) {
c3nav.startWifiScanning();
}
@@ -1094,6 +1126,7 @@ c3nav = {
// setup level control
c3nav._levelControl = new LevelControl().addTo(c3nav.map);
c3nav._locationLayers = {};
+ c3nav._labelLayers = {};
c3nav._locationLayerBounds = {};
c3nav._detailLayers = {};
c3nav._routeLayers = {};
@@ -1105,6 +1138,7 @@ c3nav = {
var layerGroup = c3nav._levelControl.addLevel(level[0], level[1]);
c3nav._detailLayers[level[0]] = L.layerGroup().addTo(layerGroup);
c3nav._locationLayers[level[0]] = L.layerGroup().addTo(layerGroup);
+ c3nav._labelLayers[level[0]] = L.LayerGroup.collision({margin: 10}).addTo(layerGroup);
c3nav._routeLayers[level[0]] = L.layerGroup().addTo(layerGroup);
c3nav._userLocationLayers[level[0]] = L.layerGroup().addTo(layerGroup);
}
diff --git a/src/c3nav/site/templates/site/map.html b/src/c3nav/site/templates/site/map.html
index c13852d8..53364edf 100644
--- a/src/c3nav/site/templates/site/map.html
+++ b/src/c3nav/site/templates/site/map.html
@@ -170,6 +170,8 @@
{% compress js %}
+
+
{% endcompress %}
{% endblock %}
diff --git a/src/c3nav/static/leaflet-layergroup-collision/Leaflet.LayerGroup.Collision.js b/src/c3nav/static/leaflet-layergroup-collision/Leaflet.LayerGroup.Collision.js
new file mode 100644
index 00000000..5dbb7d84
--- /dev/null
+++ b/src/c3nav/static/leaflet-layergroup-collision/Leaflet.LayerGroup.Collision.js
@@ -0,0 +1,244 @@
+
+
+var isMSIE8 = !('getComputedStyle' in window && typeof window.getComputedStyle === 'function')
+
+function extensions(parentClass) { return {
+
+ initialize: function (arg1, arg2) {
+ var options;
+ if (parentClass === L.GeoJSON) {
+ parentClass.prototype.initialize.call(this, arg1, arg2);
+ options = arg2;
+ } else {
+ parentClass.prototype.initialize.call(this, arg1);
+ options = arg1;
+ }
+ this._originalLayers = [];
+ this._visibleLayers = [];
+ this._staticLayers = [];
+ this._rbush = [];
+ this._cachedRelativeBoxes = [];
+ this._margin = options.margin || 0;
+ this._rbush = null;
+ },
+
+ addLayer: function(layer) {
+ if ( !('options' in layer) || !('icon' in layer.options)) {
+ this._staticLayers.push(layer);
+ parentClass.prototype.addLayer.call(this, layer);
+ return;
+ }
+
+ this._originalLayers.push(layer);
+ if (this._map) {
+ this._maybeAddLayerToRBush( layer );
+ }
+ },
+
+ removeLayer: function(layer) {
+ this._rbush.remove(this._cachedRelativeBoxes[layer._leaflet_id]);
+ delete this._cachedRelativeBoxes[layer._leaflet_id];
+ parentClass.prototype.removeLayer.call(this,layer);
+ var i;
+
+ i = this._originalLayers.indexOf(layer);
+ if (i !== -1) { this._originalLayers.splice(i,1); }
+
+ i = this._visibleLayers.indexOf(layer);
+ if (i !== -1) { this._visibleLayers.splice(i,1); }
+
+ i = this._staticLayers.indexOf(layer);
+ if (i !== -1) { this._staticLayers.splice(i,1); }
+ },
+
+ clearLayers: function() {
+ this._rbush = rbush();
+ this._originalLayers = [];
+ this._visibleLayers = [];
+ this._staticLayers = [];
+ this._cachedRelativeBoxes = [];
+ parentClass.prototype.clearLayers.call(this);
+ },
+
+ onAdd: function (map) {
+ this._map = map;
+
+ for (var i in this._staticLayers) {
+ map.addLayer(this._staticLayers[i]);
+ }
+
+ this._onZoomEnd();
+ map.on('zoomend', this._onZoomEnd, this);
+ },
+
+ onRemove: function(map) {
+ for (var i in this._staticLayers) {
+ map.removeLayer(this._staticLayers[i]);
+ }
+ map.off('zoomend', this._onZoomEnd, this);
+ parentClass.prototype.onRemove.call(this, map);
+ },
+
+ _maybeAddLayerToRBush: function(layer) {
+
+ var z = this._map.getZoom();
+ var bush = this._rbush;
+
+ var boxes = this._cachedRelativeBoxes[layer._leaflet_id];
+ var visible = false;
+ if (!boxes) {
+ // Add the layer to the map so it's instantiated on the DOM,
+ // in order to fetch its position and size.
+ parentClass.prototype.addLayer.call(this, layer);
+ var visible = true;
+// var htmlElement = layer._icon;
+ var box = this._getIconBox(layer._icon);
+ boxes = this._getRelativeBoxes(layer._icon.children, box);
+ boxes.push(box);
+ this._cachedRelativeBoxes[layer._leaflet_id] = boxes;
+ }
+
+ boxes = this._positionBoxes(this._map.latLngToLayerPoint(layer.getLatLng()),boxes);
+
+ var collision = false;
+ for (var i=0; i 0;
+ }
+
+ if (!collision) {
+ if (!visible) {
+ parentClass.prototype.addLayer.call(this, layer);
+ }
+ this._visibleLayers.push(layer);
+ bush.load(boxes);
+ } else {
+ parentClass.prototype.removeLayer.call(this, layer);
+ }
+ },
+
+
+ // Returns a plain array with the relative dimensions of a L.Icon, based
+ // on the computed values from iconSize and iconAnchor.
+ _getIconBox: function (el) {
+
+ if (isMSIE8) {
+ // Fallback for MSIE8, will most probably fail on edge cases
+ return [ 0, 0, el.offsetWidth, el.offsetHeight];
+ }
+
+ var styles = window.getComputedStyle(el);
+
+ // getComputedStyle() should return values already in pixels, so using parseInt()
+ // is not as much as a hack as it seems to be.
+
+ return [
+ parseInt(styles.marginLeft),
+ parseInt(styles.marginTop),
+ parseInt(styles.marginLeft) + parseInt(styles.width),
+ parseInt(styles.marginTop) + parseInt(styles.height)
+ ];
+ },
+
+
+ // Much like _getIconBox, but works for positioned HTML elements, based on offsetWidth/offsetHeight.
+ _getRelativeBoxes: function(els,baseBox) {
+ var boxes = [];
+ for (var i=0; i= 0) {
+ if (insertPath[level].children.length > this._maxEntries) {
+ this._split(insertPath, level);
+ level--;
+ } else break;
+ }
+
+ // adjust bboxes along the insertion path
+ this._adjustParentBBoxes(bbox, insertPath, level);
+ },
+
+ // split overflowed node into two
+ _split: function (insertPath, level) {
+
+ var node = insertPath[level],
+ M = node.children.length,
+ m = this._minEntries;
+
+ this._chooseSplitAxis(node, m, M);
+
+ var newNode = {
+ children: node.children.splice(this._chooseSplitIndex(node, m, M)),
+ height: node.height
+ };
+
+ if (node.leaf) newNode.leaf = true;
+
+ calcBBox(node, this.toBBox);
+ calcBBox(newNode, this.toBBox);
+
+ if (level) insertPath[level - 1].children.push(newNode);
+ else this._splitRoot(node, newNode);
+ },
+
+ _splitRoot: function (node, newNode) {
+ // split root node
+ this.data = {
+ children: [node, newNode],
+ height: node.height + 1
+ };
+ calcBBox(this.data, this.toBBox);
+ },
+
+ _chooseSplitIndex: function (node, m, M) {
+
+ var i, bbox1, bbox2, overlap, area, minOverlap, minArea, index;
+
+ minOverlap = minArea = Infinity;
+
+ for (i = m; i <= M - m; i++) {
+ bbox1 = distBBox(node, 0, i, this.toBBox);
+ bbox2 = distBBox(node, i, M, this.toBBox);
+
+ overlap = intersectionArea(bbox1, bbox2);
+ area = bboxArea(bbox1) + bboxArea(bbox2);
+
+ // choose distribution with minimum overlap
+ if (overlap < minOverlap) {
+ minOverlap = overlap;
+ index = i;
+
+ minArea = area < minArea ? area : minArea;
+
+ } else if (overlap === minOverlap) {
+ // otherwise choose distribution with minimum area
+ if (area < minArea) {
+ minArea = area;
+ index = i;
+ }
+ }
+ }
+
+ return index;
+ },
+
+ // sorts node children by the best axis for split
+ _chooseSplitAxis: function (node, m, M) {
+
+ var compareMinX = node.leaf ? this.compareMinX : compareNodeMinX,
+ compareMinY = node.leaf ? this.compareMinY : compareNodeMinY,
+ xMargin = this._allDistMargin(node, m, M, compareMinX),
+ yMargin = this._allDistMargin(node, m, M, compareMinY);
+
+ // if total distributions margin value is minimal for x, sort by minX,
+ // otherwise it's already sorted by minY
+ if (xMargin < yMargin) node.children.sort(compareMinX);
+ },
+
+ // total margin of all possible split distributions where each node is at least m full
+ _allDistMargin: function (node, m, M, compare) {
+
+ node.children.sort(compare);
+
+ var toBBox = this.toBBox,
+ leftBBox = distBBox(node, 0, m, toBBox),
+ rightBBox = distBBox(node, M - m, M, toBBox),
+ margin = bboxMargin(leftBBox) + bboxMargin(rightBBox),
+ i, child;
+
+ for (i = m; i < M - m; i++) {
+ child = node.children[i];
+ extend(leftBBox, node.leaf ? toBBox(child) : child.bbox);
+ margin += bboxMargin(leftBBox);
+ }
+
+ for (i = M - m - 1; i >= m; i--) {
+ child = node.children[i];
+ extend(rightBBox, node.leaf ? toBBox(child) : child.bbox);
+ margin += bboxMargin(rightBBox);
+ }
+
+ return margin;
+ },
+
+ _adjustParentBBoxes: function (bbox, path, level) {
+ // adjust bboxes along the given tree path
+ for (var i = level; i >= 0; i--) {
+ extend(path[i].bbox, bbox);
+ }
+ },
+
+ _condense: function (path) {
+ // go through the path, removing empty nodes and updating bboxes
+ for (var i = path.length - 1, siblings; i >= 0; i--) {
+ if (path[i].children.length === 0) {
+ if (i > 0) {
+ siblings = path[i - 1].children;
+ siblings.splice(siblings.indexOf(path[i]), 1);
+
+ } else this.clear();
+
+ } else calcBBox(path[i], this.toBBox);
+ }
+ },
+
+ _initFormat: function (format) {
+ // data format (minX, minY, maxX, maxY accessors)
+
+ // uses eval-type function compilation instead of just accepting a toBBox function
+ // because the algorithms are very sensitive to sorting functions performance,
+ // so they should be dead simple and without inner calls
+
+ // jshint evil: true
+
+ var compareArr = ['return a', ' - b', ';'];
+
+ this.compareMinX = new Function('a', 'b', compareArr.join(format[0]));
+ this.compareMinY = new Function('a', 'b', compareArr.join(format[1]));
+
+ this.toBBox = new Function('a', 'return [a' + format.join(', a') + '];');
+ }
+};
+
+
+// calculate node's bbox from bboxes of its children
+function calcBBox(node, toBBox) {
+ node.bbox = distBBox(node, 0, node.children.length, toBBox);
+}
+
+// min bounding rectangle of node children from k to p-1
+function distBBox(node, k, p, toBBox) {
+ var bbox = empty();
+
+ for (var i = k, child; i < p; i++) {
+ child = node.children[i];
+ extend(bbox, node.leaf ? toBBox(child) : child.bbox);
+ }
+
+ return bbox;
+}
+
+function empty() { return [Infinity, Infinity, -Infinity, -Infinity]; }
+
+function extend(a, b) {
+ a[0] = Math.min(a[0], b[0]);
+ a[1] = Math.min(a[1], b[1]);
+ a[2] = Math.max(a[2], b[2]);
+ a[3] = Math.max(a[3], b[3]);
+ return a;
+}
+
+function compareNodeMinX(a, b) { return a.bbox[0] - b.bbox[0]; }
+function compareNodeMinY(a, b) { return a.bbox[1] - b.bbox[1]; }
+
+function bboxArea(a) { return (a[2] - a[0]) * (a[3] - a[1]); }
+function bboxMargin(a) { return (a[2] - a[0]) + (a[3] - a[1]); }
+
+function enlargedArea(a, b) {
+ return (Math.max(b[2], a[2]) - Math.min(b[0], a[0])) *
+ (Math.max(b[3], a[3]) - Math.min(b[1], a[1]));
+}
+
+function intersectionArea(a, b) {
+ var minX = Math.max(a[0], b[0]),
+ minY = Math.max(a[1], b[1]),
+ maxX = Math.min(a[2], b[2]),
+ maxY = Math.min(a[3], b[3]);
+
+ return Math.max(0, maxX - minX) *
+ Math.max(0, maxY - minY);
+}
+
+function contains(a, b) {
+ return a[0] <= b[0] &&
+ a[1] <= b[1] &&
+ b[2] <= a[2] &&
+ b[3] <= a[3];
+}
+
+function intersects(a, b) {
+ return b[0] <= a[2] &&
+ b[1] <= a[3] &&
+ b[2] >= a[0] &&
+ b[3] >= a[1];
+}
+
+// sort an array so that items come in groups of n unsorted items, with groups sorted between each other;
+// combines selection algorithm with binary divide & conquer approach
+
+function multiSelect(arr, left, right, n, compare) {
+ var stack = [left, right],
+ mid;
+
+ while (stack.length) {
+ right = stack.pop();
+ left = stack.pop();
+
+ if (right - left <= n) continue;
+
+ mid = left + Math.ceil((right - left) / n / 2) * n;
+ select(arr, left, right, mid, compare);
+
+ stack.push(left, mid, mid, right);
+ }
+}
+
+// sort array between left and right (inclusive) so that the smallest k elements come first (unordered)
+function select(arr, left, right, k, compare) {
+ var n, i, z, s, sd, newLeft, newRight, t, j;
+
+ while (right > left) {
+ if (right - left > 600) {
+ n = right - left + 1;
+ i = k - left + 1;
+ z = Math.log(n);
+ s = 0.5 * Math.exp(2 * z / 3);
+ sd = 0.5 * Math.sqrt(z * s * (n - s) / n) * (i - n / 2 < 0 ? -1 : 1);
+ newLeft = Math.max(left, Math.floor(k - i * s / n + sd));
+ newRight = Math.min(right, Math.floor(k + (n - i) * s / n + sd));
+ select(arr, newLeft, newRight, k, compare);
+ }
+
+ t = arr[k];
+ i = left;
+ j = right;
+
+ swap(arr, left, k);
+ if (compare(arr[right], t) > 0) swap(arr, left, right);
+
+ while (i < j) {
+ swap(arr, i, j);
+ i++;
+ j--;
+ while (compare(arr[i], t) < 0) i++;
+ while (compare(arr[j], t) > 0) j--;
+ }
+
+ if (compare(arr[left], t) === 0) swap(arr, left, j);
+ else {
+ j++;
+ swap(arr, j, right);
+ }
+
+ if (j <= k) left = j + 1;
+ if (k <= j) right = j - 1;
+ }
+}
+
+function swap(arr, i, j) {
+ var tmp = arr[i];
+ arr[i] = arr[j];
+ arr[j] = tmp;
+}
+
+
+// export as AMD/CommonJS module or global variable
+if (typeof define === 'function' && define.amd) define('rbush', function() { return rbush; });
+else if (typeof module !== 'undefined') module.exports = rbush;
+else if (typeof self !== 'undefined') self.rbush = rbush;
+else window.rbush = rbush;
+
+})();