rendermap: improve shadows
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parent
6e1c33e59a
commit
eb6ee16f2a
2 changed files with 15 additions and 10 deletions
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@ -168,20 +168,24 @@ class LevelGeometries():
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@cached_property
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def levelconnectors(self):
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return self.get_levelconnectors()
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return cascaded_union([levelconnector.geometry for levelconnector in self.level.levelconnectors])
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def intermediate_shadows(self, to_level=None):
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shadows = self.buildings.buffer(0.3, join_style=JOIN_STYLE.mitre)
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shadows = shadows.difference(self.get_levelconnectors(to_level).buffer(0.5, join_style=JOIN_STYLE.mitre))
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if to_level is not None:
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shadows = shadows.intersection(to_level.geometries.accessible)
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@cached_property
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def intermediate_shadows(self):
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qs = self.level.levelconnectors.prefetch_related('levels').filter(levels__altitude__lt=self.level.altitude)
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connectors = cascaded_union([levelconnector.geometry for levelconnector in qs])
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shadows = self.buildings.difference(connectors.buffer(0.3, join_style=JOIN_STYLE.mitre))
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shadows = shadows.buffer(0.3, join_style=JOIN_STYLE.mitre)
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return shadows
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@cached_property
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def hole_shadows(self):
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holes = self.holes.buffer(0.1, join_style=JOIN_STYLE.mitre)
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shadows = holes.difference(self.holes.buffer(-0.3, join_style=JOIN_STYLE.mitre))
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qs = self.level.levelconnectors.prefetch_related('levels').filter(levels__altitude__lt=self.level.altitude)
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print(self.level.name, qs)
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connectors = cascaded_union([levelconnector.geometry for levelconnector in qs])
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shadows = shadows.difference(connectors.buffer(0.3, join_style=JOIN_STYLE.mitre))
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return shadows
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@ -173,7 +173,7 @@ class LevelRenderer():
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self.add_svg_image(svg, 'file://'+get_render_path('level-%s.base.png' % level.name))
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contents = self.add_svg_content(svg)
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contents.append(self.polygon_svg(self.level.geometries.hole_shadows(),
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contents.append(self.polygon_svg(self.level.geometries.hole_shadows,
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fill_color='#000000',
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fill_opacity=0.1))
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@ -197,10 +197,11 @@ class LevelRenderer():
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higher.append(level)
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contents = self.add_svg_content(svg)
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accessible = self.level.geometries.accessible
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for level in higher:
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contents.append(self.polygon_svg(level.geometries.intermediate_shadows(to_level=self.level),
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contents.append(self.polygon_svg(level.geometries.intermediate_shadows.intersection(accessible),
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fill_color='#000000',
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fill_opacity=0.1))
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fill_opacity=0.05))
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for level in higher:
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self.add_svg_image(svg, 'file://'+get_render_path('level-%s.base.png' % level.name))
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