fix opengl renderer
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5878381619
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1 changed files with 1 additions and 1 deletions
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@ -176,7 +176,7 @@ class OpenGLEngine(Base3DEngine):
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self.vertices.append(self._create_border(geometry, width, self.color_to_rgb(stroke.color, alpha=alpha)))
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self.vertices.append(self._create_border(geometry, width, self.color_to_rgb(stroke.color, alpha=alpha)))
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def _create_border(self, geometry: HybridGeometry, width, append=None):
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def _create_border(self, geometry: HybridGeometry, width, append=None):
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altitude = np.vstack(geometry.faces)[:, :, 2].max()+0.001
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altitude = np.vstack(chain(*(mesh.tolist() for mesh in geometry.faces)))[:, :, 2].max()+0.001
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geometry = self.buffered_bbox.intersection(geometry.geom)
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geometry = self.buffered_bbox.intersection(geometry.geom)
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lines = tuple(chain(*(
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lines = tuple(chain(*(
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