only look through holes to levels below
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ed2cedaa87
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f167a72a49
2 changed files with 36 additions and 5 deletions
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@ -13,6 +13,13 @@ class LevelGeometries:
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self.altitudeareas = []
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self.walls = None
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self.doors = None
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self.holes = None
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@staticmethod
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def crop(self, geometry, crop_to):
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if crop_to is None:
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return geometry
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return geometry.intersection(crop_to)
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@staticmethod
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def rebuild():
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@ -32,6 +39,9 @@ class LevelGeometries:
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spaces_geom = unary_union([s.geometry for s in level.spaces.all()])
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geoms.doors = unary_union([d.geometry for d in level.doors.all()])
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walkable_geom = unary_union([s.walkable_geom for s in level.spaces.all()]).union(geoms.doors)
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if level.on_top_of_id is None:
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geoms.holes = spaces_geom.difference(walkable_geom)
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print(level.pk, geoms.holes.area)
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for altitudearea in level.altitudeareas.all():
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geoms.altitudeareas.append((altitudearea.geometry.intersection(walkable_geom), altitudearea.altitude))
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@ -10,13 +10,34 @@ def render_svg(level, miny, minx, maxy, maxx, scale=1):
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within_coords = (minx-2, miny-2, maxx+2, maxy+2)
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bbox = box(*within_coords)
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for geoms, default_height in get_render_level_data(level):
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for altitudearea_geom, altitude in geoms.altitudeareas:
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svg.add_geometry(bbox.intersection(altitudearea_geom), fill_color='#eeeeee', altitude=altitude)
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render_level_data = get_render_level_data(level)
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svg.add_geometry(bbox.intersection(geoms.walls),
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crop_to = None
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primary_level_count = 0
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for geoms, default_height in reversed(render_level_data):
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if geoms.holes is not None:
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print(geoms.holes.area)
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primary_level_count += 1
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geoms.crop_to = crop_to if primary_level_count > 1 else None
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if geoms.holes is not None:
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if crop_to is None:
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crop_to = geoms.holes
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else:
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crop_to = crop_to.intersection(geoms.holes)
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for geoms, default_height in render_level_data:
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crop_to = bbox
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if geoms.crop_to is not None:
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crop_to = crop_to.intersection(geoms.crop_to)
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for altitudearea_geom, altitude in geoms.altitudeareas:
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svg.add_geometry(crop_to.intersection(altitudearea_geom), fill_color='#eeeeee', altitude=altitude)
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svg.add_geometry(crop_to.intersection(geoms.walls),
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fill_color='#aaaaaa', stroke_px=0.5, stroke_color='#aaaaaa', elevation=default_height)
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svg.add_geometry(bbox.intersection(geoms.doors), fill_color='#ffffff', elevation=0)
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svg.add_geometry(crop_to.intersection(geoms.doors), fill_color='#ffffff', elevation=0)
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return svg
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