add full_levels render option

This commit is contained in:
Laura Klünder 2017-11-09 23:25:08 +01:00
parent 5707b0c15c
commit f9cea4dbbc
3 changed files with 24 additions and 3 deletions

View file

@ -54,11 +54,14 @@ class Command(BaseCommand):
help=_('levels to render, e.g. 0,1,2 or * for all levels (default)'))
parser.add_argument('--permissions', default='0', type=self.permissions_value,
help=_('permissions, e.g. 2,3 or * for all permissions or 0 for none (default)'))
parser.add_argument('--full-levels', action='store_const', const=True, default=False,
help=_('render all levels completely'))
def handle(self, *args, **options):
(minx, miny), (maxx, maxy) = Source.max_bounds()
for level in options['levels']:
renderer = MapRenderer(level.pk, minx, miny, maxx, maxy, access_permissions=options['permissions'])
renderer = MapRenderer(level.pk, minx, miny, maxx, maxy, access_permissions=options['permissions'],
full_levels=options['full_levels'])
stl = renderer.render(STLEngine)
data = stl.render()

View file

@ -223,6 +223,8 @@ class LevelRenderData:
if not new_area.is_empty:
new_geoms.restricted_spaces_outdoors[access_restriction] = new_area
new_geoms.pk = old_geoms.pk
new_geoms.on_top_of_id = old_geoms.on_top_of_id
new_geoms.default_height = old_geoms.default_height
new_geoms.build_mesh()
@ -280,6 +282,8 @@ class LevelGeometries:
self.restricted_spaces_outdoors = None
self.affected_area = None
self.pk = None
self.on_top_of_id = None
self.default_height = None
@staticmethod
@ -369,6 +373,8 @@ class LevelGeometries:
geoms.walls = buildings_geom.difference(spaces_geom).difference(doors_geom)
# general level infos
geoms.pk = level.pk
geoms.on_top_of_id = level.on_top_of_id
geoms.default_height = level.default_height
return geoms

View file

@ -1,3 +1,5 @@
from itertools import chain
from django.core.cache import cache
from django.utils.functional import cached_property
from shapely import prepared
@ -10,7 +12,7 @@ from c3nav.mapdata.render.engines.base import FillAttribs, StrokeAttribs
class MapRenderer:
def __init__(self, level, minx, miny, maxx, maxy, scale=1, access_permissions=None):
def __init__(self, level, minx, miny, maxx, maxy, scale=1, access_permissions=None, full_levels=False):
self.level = level.pk if isinstance(level, Level) else level
self.minx = minx
self.miny = miny
@ -18,6 +20,7 @@ class MapRenderer:
self.maxy = maxy
self.scale = scale
self.access_permissions = set(access_permissions) if access_permissions else set()
self.full_levels = full_levels
self.width = int(round((maxx - minx) * scale))
self.height = int(round((maxy - miny) * scale))
@ -71,7 +74,16 @@ class MapRenderer:
bbox = prepared.prep(self.bbox)
for geoms in self.level_render_data.levels:
if self.full_levels:
levels = tuple(chain(*(
tuple(sublevel for sublevel in LevelRenderData.get(level.pk).levels
if sublevel.pk == level.pk or sublevel.on_top_of_id == level.pk)
for level in self.level_render_data.levels if level.on_top_of_id is None
)))
else:
levels = self.level_render_data.levels
for geoms in levels:
if not bbox.intersects(geoms.affected_area):
continue