Commit graph

11 commits

Author SHA1 Message Date
Laura Klünder
73f27300ca save all mesh coordinates as mm-ints to avoid floating point errors 2017-11-14 02:49:02 +01:00
Laura Klünder
5929603a13 save top, side and bottom faces seperately and allow ommiting some of them 2017-11-14 01:01:13 +01:00
Laura Klünder
e26d5c0c0f scale and offset within vertex_shader 2017-11-10 19:11:42 +01:00
Laura Klünder
cfbe7c07f6 some linter stuff 2017-11-10 02:19:58 +01:00
Laura Klünder
f8302ab0ef only render bases if Engine is_3d 2017-11-10 00:27:37 +01:00
Laura Klünder
b18ea92a9b STLEngine 2017-11-09 21:00:20 +01:00
Laura Klünder
2a62795e4a weird scaling is only for OpenGL, not all 3D in general 2017-11-09 20:56:16 +01:00
Laura Klünder
288e0fd9d6 don't flatten. keep triangles. 2017-11-09 20:18:42 +01:00
Laura Klünder
b2da4df1c4 keep triangles together in base 3d engine 2017-11-09 20:04:25 +01:00
Laura Klünder
c365debfba HybridGeometry.difference() aka access restrictions in map rendering 2017-11-09 17:29:19 +01:00
Laura Klünder
0d7e5fec75 save polyhedrons to LevelRenderData and render OpenGL in 3D 2017-11-09 16:15:10 +01:00