import re from shapely.ops import unary_union from c3nav.mapdata.render.engines import register_engine from c3nav.mapdata.render.engines.base3d import Base3DEngine from c3nav.mapdata.render.utils import get_full_levels, get_min_altitude from c3nav.mapdata.utils.geometry import assert_multipolygon @register_engine class BlenderEngine(Base3DEngine): filetype = 'blend.py' def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.result = '' self._add_python(''' import bpy def deselect_all(): bpy.ops.object.select_all(action='DESELECT') def select_object(obj): deselect_all() obj.select = True bpy.context.scene.objects.active = obj def add_polygon(exterior, interiors, minz, maxz): bpy.ops.object.mode_set(mode='OBJECT') deselect_all() exterior = add_ring(exterior, minz, maxz) for interior_coords in interiors: interior = add_ring(interior_coords, minz-1, maxz+1) select_object(exterior) bpy.ops.object.modifier_add(type='BOOLEAN') mod = exterior.modifiers mod[0].name = 'Difference' mod[0].operation = 'DIFFERENCE' mod[0].object = interior bpy.ops.object.modifier_apply(apply_as='DATA', modifier=mod[0].name) select_object(interior) bpy.ops.object.delete() def add_ring(coords, minz, maxz): if coords[0] == coords[-1]: coords = coords[:-1] if len(coords) < 3: raise ValueError('Ring with less than 3 points.') # create ring indices = tuple(range(len(coords))) mesh = bpy.data.meshes.new(name='Test') mesh.from_pydata( tuple((x, y, minz) for x, y in coords), tuple(zip(indices, indices[1:]+(0, ))), (indices, ), ) # add ring to scene obj = bpy.data.objects.new('Test', mesh) scene = bpy.context.scene scene.objects.link(obj) # extrude it select_object(obj) bpy.ops.object.mode_set(mode='EDIT') bpy.ops.mesh.select_mode(type='FACE') bpy.ops.mesh.select_all(action='SELECT') bpy.ops.mesh.extrude_region_move( TRANSFORM_OT_translate={'value': (0, 0, maxz-minz)} ) bpy.ops.object.mode_set(mode='OBJECT') obj.select = False return obj ''') def _clean_python(self, code): if '\t' in code: raise ValueError('Tabulators in code') code = re.sub(r'^( *\n)*', '', code) whitespaces = re.match('^ *', code) code = re.sub(r'^%s' % whitespaces.group(0), '', code, flags=re.MULTILINE) code = re.sub(r'^ +$', '', code, flags=re.MULTILINE) code = re.sub(r' +$', '', code) return code def _add_python(self, code): self.result += self._clean_python(code)+'\n' def custom_render(self, level_render_data, bbox, access_permissions): levels = get_full_levels(level_render_data) min_altitude = get_min_altitude(levels, default=level_render_data.base_altitude) print(min_altitude) for level in levels: print(level) for geoms in levels: # hide indoor and outdoor rooms if their access restriction was not unlocked restricted_spaces_indoors = unary_union( tuple(area.geom for access_restriction, area in geoms.restricted_spaces_indoors.items() if access_restriction not in access_permissions) ) restricted_spaces_outdoors = unary_union( tuple(area.geom for access_restriction, area in geoms.restricted_spaces_outdoors.items() if access_restriction not in access_permissions) ) restricted_spaces = unary_union((restricted_spaces_indoors, restricted_spaces_outdoors)) # noqa for altitudearea in geoms.altitudeareas: self._add_polygon(altitudearea.geometry.geom, min_altitude-1, altitudearea.altitude) break def _add_polygon(self, geometry, minz, maxz): for polygon in assert_multipolygon(geometry): self._add_python( 'add_polygon(exterior=%(exterior)r, interiors=%(interiors)r, minz=%(minz)f, maxz=%(maxz)f)' % { 'exterior': tuple(polygon.exterior.coords), 'interiors': tuple(tuple(interior.coords) for interior in polygon.interiors), 'minz': minz/1000, 'maxz': maxz/1000, } ) def render(self, filename=None): return self.result.encode()