team-3/src/c3nav/mapdata/render/renderer.py
2017-11-05 13:30:45 +01:00

118 lines
5.2 KiB
Python

from django.core.cache import cache
from django.utils.functional import cached_property
from shapely import prepared
from shapely.geometry import box
from shapely.ops import unary_union
from c3nav.mapdata.cache import MapHistory
from c3nav.mapdata.models import MapUpdate
from c3nav.mapdata.render.data import get_level_render_data
from c3nav.mapdata.render.engines.base import FillAttribs, StrokeAttribs
from c3nav.mapdata.render.engines.svg import SVGEngine
class ImageRenderer:
def __init__(self, level, minx, miny, maxx, maxy, scale=1, access_permissions=None):
self.level = level
self.minx = minx
self.miny = miny
self.maxx = maxx
self.maxy = maxy
self.scale = scale
self.access_permissions = access_permissions
self.width = int(round((maxx - minx) * scale))
self.height = int(round((maxy - miny) * scale))
@cached_property
def bbox(self):
return box(self.minx-1, self.miny-1, self.maxx+1, self.maxy+1)
@cached_property
def level_render_data(self):
return get_level_render_data(self.level)
@cached_property
def last_update(self):
return MapHistory.open_level_cached(self.level, 'render').last_update(self.minx, self.miny,
self.maxx, self.maxy)
@cached_property
def update_cache_key(self):
return MapUpdate.build_cache_key(*self.last_update)
@cached_property
def affected_access_restrictions(self):
cache_key = 'mapdata:affected-ars-%.2f-%.2f-%.2f-%.2f:%s' % (self.minx, self.miny, self.maxx, self.maxy,
self.update_cache_key)
result = cache.get(cache_key, None)
if result is None:
result = set(ar for ar, area in self.level_render_data.access_restriction_affected.items()
if area.intersects(self.bbox))
cache.set(cache_key, result, 120)
return result
@cached_property
def unlocked_access_restrictions(self):
return self.affected_access_restrictions & self.access_permissions
@cached_property
def access_cache_key(self):
return '_'.join(str(i) for i in sorted(self.unlocked_access_restrictions)) or '0'
@cached_property
def cache_key(self):
return self.update_cache_key + ':' + self.access_cache_key
def render(self):
svg = SVGEngine(self.width, self.height, self.minx, self.miny,
scale=self.scale, buffer=1, background='#DCDCDC')
# add no access restriction to “unlocked“ access restrictions so lookup gets easier
unlocked_access_restrictions = self.unlocked_access_restrictions | set([None])
bbox = self.bbox
bbox_prep = prepared.prep(bbox)
for geoms, default_height in self.level_render_data.levels:
if not bbox_prep.intersects(geoms.affected_area):
continue
# hide indoor and outdoor rooms if their access restriction was not unlocked
add_walls = unary_union(tuple(area for access_restriction, area in geoms.restricted_spaces_indoors.items()
if access_restriction not in unlocked_access_restrictions))
crop_areas = unary_union(
tuple(area for access_restriction, area in geoms.restricted_spaces_outdoors.items()
if access_restriction not in unlocked_access_restrictions)
).union(add_walls)
# render altitude areas in default ground color and add ground colors to each one afterwards
# shadows are directly calculated and added by the SVGImage class
for altitudearea in geoms.altitudeareas:
svg.add_geometry(bbox.intersection(altitudearea.geometry.difference(crop_areas)),
altitude=altitudearea.altitude, fill=FillAttribs('#eeeeee'),
stroke=StrokeAttribs('rgba(0, 0, 0, 0.15)', 0.05, min_px=0.2))
for color, areas in altitudearea.colors.items():
# only select ground colors if their access restriction is unlocked
areas = tuple(area for access_restriction, area in areas.items()
if access_restriction in unlocked_access_restrictions)
if areas:
svg.add_geometry(bbox.intersection(unary_union(areas)), fill=FillAttribs(color))
# add walls, stroke_px makes sure that all walls are at least 1px thick on all zoom levels,
walls = None
if not add_walls.is_empty or not geoms.walls.is_empty:
walls = bbox.intersection(geoms.walls.union(add_walls))
if walls is not None:
svg.add_geometry(walls, height=default_height, fill=FillAttribs('#aaaaaa'))
if not geoms.doors.is_empty:
svg.add_geometry(bbox.intersection(geoms.doors.difference(add_walls)), fill=FillAttribs('#ffffff'),
stroke=StrokeAttribs('#ffffff', 0.05, min_px=0.2))
if walls is not None:
svg.add_geometry(walls, stroke=StrokeAttribs('#666666', 0.05, min_px=0.2))
return svg