165 lines
6 KiB
Python
165 lines
6 KiB
Python
from itertools import combinations, permutations
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import numpy as np
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from matplotlib.path import Path
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from shapely.geometry import CAP_STYLE, JOIN_STYLE, LineString
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from c3nav.mapdata.utils.geometry import assert_multilinestring, assert_multipolygon
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from c3nav.routing.point import GraphPoint
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from c3nav.routing.router import Router
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from c3nav.routing.utils.coords import coord_angle, get_coords_angles
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from c3nav.routing.utils.mpl import shapely_to_mpl
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class GraphRoom():
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def __init__(self, level, geometry, mpl_clear=None):
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self.level = level
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self.graph = level.graph
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self.geometry = geometry
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self.points = []
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self.clear_geometry = geometry.buffer(-0.3, join_style=JOIN_STYLE.mitre)
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self.empty = self.clear_geometry.is_empty
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self.router = Router()
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if not self.empty:
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self.level.rooms.append(self)
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self.graph.rooms.append(self)
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self.mpl_clear = mpl_clear
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def prepare_build(self):
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self.mpl_clear = shapely_to_mpl(self.clear_geometry.buffer(0.01, join_style=JOIN_STYLE.mitre))
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self.mpl_stairs = ()
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for stair_line in self.level.level.geometries.stairs:
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coords = tuple(stair_line.coords)
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self.mpl_stairs += tuple((Path(part), coord_angle(*part)) for part in zip(coords[:-1], coords[1:]))
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def build_points(self):
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original_geometry = self.geometry
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geometry = original_geometry.buffer(-0.6, join_style=JOIN_STYLE.mitre)
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if geometry.is_empty:
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return
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# points with 60cm distance to borders
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polygons = assert_multipolygon(geometry)
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for polygon in polygons:
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self._add_ring(polygon.exterior, want_left=False)
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for interior in polygon.interiors:
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self._add_ring(interior, want_left=True)
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# now fill in missing doorways or similar
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accessible_clear_geometry = geometry.buffer(0.31, join_style=JOIN_STYLE.mitre)
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missing_geometry = self.clear_geometry.difference(accessible_clear_geometry)
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polygons = assert_multipolygon(missing_geometry)
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for polygon in polygons:
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overlaps = polygon.buffer(0.02).intersection(accessible_clear_geometry)
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if overlaps.is_empty:
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continue
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points = []
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# overlaps to non-missing areas
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overlaps = assert_multipolygon(overlaps)
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for overlap in overlaps:
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points += self.add_point(overlap.centroid.coords[0])
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points += self._add_ring(polygon.exterior, want_left=False)
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for interior in polygon.interiors:
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points += self._add_ring(interior, want_left=True)
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for from_point, to_point in permutations(points, 2):
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from_point.connect_to(to_point)
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# points around steps
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stairs_areas = self.level.level.geometries.stairs
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stairs_areas = stairs_areas.buffer(0.3, join_style=JOIN_STYLE.mitre, cap_style=CAP_STYLE.flat)
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stairs_areas = assert_multipolygon(stairs_areas.intersection(self.geometry))
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for polygon in stairs_areas:
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for ring in (polygon.exterior, )+tuple(polygon.interiors):
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for linestring in assert_multilinestring(ring.intersection(self.clear_geometry)):
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coords = tuple(linestring.coords)
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start = 1
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for segment in zip(coords[:-1], coords[1:]):
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path = Path(segment)
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length = abs(np.linalg.norm(path.vertices[0] - path.vertices[1]))
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for coord in tuple(path.interpolated(max(int(length / 1.0), 1)).vertices)[start:-1]:
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self.add_point(coord)
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start = 0
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def _add_ring(self, geom, want_left):
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"""
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add the points of a ring, but only those that have a specific direction change.
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additionally removes unneeded points if the neighbors can be connected in self.clear_geometry
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:param geom: LinearRing
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:param want_left: True if the direction has to be left, False if it has to be right
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"""
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coords = []
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skipped = False
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can_delete_last = False
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for coord, is_left in get_coords_angles(geom):
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if is_left != want_left:
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skipped = True
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continue
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if not skipped and can_delete_last and len(coords) >= 2:
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if LineString((coords[-2], coord)).within(self.clear_geometry):
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coords[-1] = coord
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continue
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coords.append(coord)
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can_delete_last = not skipped
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skipped = False
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if not skipped and can_delete_last and len(coords) >= 3:
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if LineString((coords[-2], coords[0])).within(self.clear_geometry):
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coords.pop()
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points = []
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for coord in coords:
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points += self.add_point(coord)
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return points
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def add_point(self, coord):
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if not self.mpl_clear.contains_point(coord):
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return []
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point = GraphPoint(coord[0], coord[1], self)
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return [point]
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def build_connections(self):
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i = 0
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for point1, point2 in combinations(self.points, 2):
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path = Path(np.vstack((point1.xy, point2.xy)))
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# lies within room
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if self.mpl_clear.intersects_path(path):
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continue
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# stair checker
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angle = coord_angle(point1.xy, point2.xy)
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valid = True
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for stair_path, stair_angle in self.mpl_stairs:
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if not path.intersects_path(stair_path):
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continue
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angle_diff = ((stair_angle - angle + 180) % 360) - 180
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up = angle_diff < 0 # noqa
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if not (70 < abs(angle_diff) < 110):
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valid = False
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break
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if not valid:
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continue
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point1.connect_to(point2)
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point2.connect_to(point1)
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i += 1
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def build_router(self):
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self.router.build(self.points)
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