team-3/src/c3nav/mapdata/models/level.py
2016-12-04 21:45:17 +01:00

194 lines
6.6 KiB
Python

from django.db import models
from django.utils.functional import cached_property
from django.utils.translation import ugettext_lazy as _
from shapely.geometry import JOIN_STYLE
from shapely.ops import cascaded_union
from c3nav.mapdata.models.base import MapItem
class Level(MapItem):
"""
A map level (-1, 0, 1, 2…)
"""
name = models.SlugField(_('level name'), unique=True, max_length=50,
help_text=_('Usually just an integer (e.g. -1, 0, 1, 2)'))
altitude = models.DecimalField(_('level altitude'), null=True, max_digits=6, decimal_places=2)
intermediate = models.BooleanField(_('intermediate level'))
class Meta:
verbose_name = _('Level')
verbose_name_plural = _('Levels')
default_related_name = 'levels'
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
@cached_property
def geometries(self):
return LevelGeometries.by_level(self)
def tofilename(self):
return 'levels/%s.json' % self.name
def lower(self):
return Level.objects.filter(altitude__lt=self.altitude).order_by('altitude')
def higher(self):
return Level.objects.filter(altitude__gt=self.altitude).order_by('altitude')
@classmethod
def fromfile(cls, data, file_path):
kwargs = super().fromfile(data, file_path)
if 'altitude' not in data:
raise ValueError('missing altitude.')
if not isinstance(data['altitude'], (int, float)):
raise ValueError('altitude has to be int or float.')
kwargs['altitude'] = data['altitude']
if 'intermediate' not in data:
raise ValueError('missing intermediate.')
if not isinstance(data['intermediate'], bool):
raise ValueError('intermediate has to be boolean.')
kwargs['intermediate'] = data['intermediate']
return kwargs
def tofile(self):
result = super().tofile()
result['altitude'] = float(self.altitude)
result['intermediate'] = self.intermediate
return result
def __str__(self):
return self.name
class LevelGeometries():
by_level_name = {}
@classmethod
def by_level(cls, level):
return cls.by_level_name.setdefault(level.name, cls(level))
def __init__(self, level):
self.level = level
@cached_property
def raw_rooms(self):
return cascaded_union([room.geometry for room in self.level.rooms.all()])
@cached_property
def buildings(self):
result = cascaded_union([building.geometry for building in self.level.buildings.all()])
if self.level.intermediate:
result = cascaded_union([result, self.raw_rooms])
return result
@cached_property
def rooms(self):
return self.raw_rooms.intersection(self.buildings)
@cached_property
def outsides(self):
return cascaded_union([outside.geometry for outside in self.level.outsides.all()]).difference(self.buildings)
@cached_property
def mapped(self):
return cascaded_union([self.buildings, self.outsides])
@cached_property
def obstacles(self):
levels_by_name = {}
obstacles_by_crop_to_level = {}
for obstacle in self.level.obstacles.all():
level_name = None if obstacle.crop_to_level is None else obstacle.crop_to_level.name
levels_by_name.setdefault(level_name, obstacle.crop_to_level)
obstacles_by_crop_to_level.setdefault(level_name, []).append(obstacle.geometry)
all_obstacles = []
for level_name, obstacles in obstacles_by_crop_to_level.items():
obstacles = cascaded_union(obstacles)
if level_name is not None:
obstacles = obstacles.intersection(levels_by_name[level_name].geometries.mapped)
all_obstacles.append(obstacles)
return cascaded_union(all_obstacles).intersection(self.mapped)
@cached_property
def raw_doors(self):
return cascaded_union([door.geometry for door in self.level.doors.all()]).intersection(self.mapped)
@cached_property
def elevatorlevels(self):
return cascaded_union([elevatorlevel.geometry for elevatorlevel in self.level.elevatorlevels.all()])
@cached_property
def areas(self):
return cascaded_union([self.rooms, self.outsides, self.elevatorlevels])
@cached_property
def holes(self):
return cascaded_union([holes.geometry for holes in self.level.holes.all()]).intersection(self.areas)
@cached_property
def accessible(self):
return self.areas.difference(self.holes).difference(self.obstacles)
@cached_property
def buildings_with_holes(self):
return self.buildings.difference(self.holes)
@cached_property
def outsides_with_holes(self):
return self.outsides.difference(self.holes)
@cached_property
def areas_and_doors(self):
return cascaded_union([self.areas, self.raw_doors])
@cached_property
def walls(self):
return self.buildings.difference(self.areas_and_doors)
@cached_property
def walls_shadow(self):
return self.walls.buffer(0.2, join_style=JOIN_STYLE.mitre).intersection(self.buildings_with_holes)
@cached_property
def doors(self):
return self.raw_doors.difference(self.areas)
def get_levelconnectors(self, to_level=None):
queryset = self.level.levelconnectors.prefetch_related('levels')
if to_level is not None:
queryset = queryset.filter(levels=to_level)
return cascaded_union([levelconnector.geometry for levelconnector in queryset])
@cached_property
def levelconnectors(self):
return cascaded_union([levelconnector.geometry for levelconnector in self.level.levelconnectors])
@cached_property
def intermediate_shadows(self):
qs = self.level.levelconnectors.prefetch_related('levels').filter(levels__altitude__lt=self.level.altitude)
connectors = cascaded_union([levelconnector.geometry for levelconnector in qs])
shadows = self.buildings.difference(connectors.buffer(0.4, join_style=JOIN_STYLE.mitre))
shadows = shadows.buffer(0.3)
return shadows
@cached_property
def hole_shadows(self):
holes = self.holes.buffer(0.1, join_style=JOIN_STYLE.mitre)
shadows = holes.difference(self.holes.buffer(-0.3, join_style=JOIN_STYLE.mitre))
qs = self.level.levelconnectors.prefetch_related('levels').filter(levels__altitude__lt=self.level.altitude)
connectors = cascaded_union([levelconnector.geometry for levelconnector in qs])
shadows = shadows.difference(connectors.buffer(0.3, join_style=JOIN_STYLE.mitre))
return shadows