team-3/src/c3nav/mapdata/models/section.py
2017-05-10 19:02:31 +02:00

214 lines
7.9 KiB
Python

from django.db import models
from django.utils.functional import cached_property
from django.utils.translation import ugettext_lazy as _
from shapely.geometry import CAP_STYLE, JOIN_STYLE
from shapely.ops import cascaded_union
from c3nav.mapdata.models.base import EditorFormMixin
from c3nav.mapdata.models.locations import SpecificLocation
from c3nav.mapdata.utils.geometry import assert_multilinestring, assert_multipolygon
class Section(SpecificLocation, EditorFormMixin, models.Model):
"""
A map section like a level
"""
name = models.SlugField(_('section name'), unique=True, max_length=50)
altitude = models.DecimalField(_('section altitude'), null=False, unique=True, max_digits=6, decimal_places=2)
class Meta:
verbose_name = _('Section')
verbose_name_plural = _('Sections')
default_related_name = 'sections'
ordering = ['altitude']
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
@cached_property
def public_geometries(self):
return SectionGeometries.by_section(self, only_public=True)
@cached_property
def geometries(self):
return SectionGeometries.by_section(self, only_public=False)
def lower(self):
return Section.objects.filter(altitude__lt=self.altitude).order_by('altitude')
def higher(self):
return Section.objects.filter(altitude__gt=self.altitude).order_by('altitude')
def __str__(self):
return self.name
class SectionGeometries():
by_section_id = {}
@classmethod
def by_section(cls, section, only_public=True):
return cls.by_section_id.setdefault((section.id, only_public), cls(section, only_public=only_public))
def __init__(self, section, only_public=True):
self.section = section
self.only_public = only_public
def query(self, name):
queryset = getattr(self.section, name)
if not self.only_public:
return queryset.all()
return queryset.filter(public=True)
@cached_property
def raw_rooms(self):
return cascaded_union([room.geometry for room in self.query('rooms')])
@cached_property
def buildings(self):
result = cascaded_union([building.geometry for building in self.query('buildings')])
if self.section.intermediate:
result = cascaded_union([result, self.raw_rooms])
return result
@cached_property
def rooms(self):
return self.raw_rooms.intersection(self.buildings)
@cached_property
def outsides(self):
return cascaded_union([outside.geometry for outside in self.query('outsides')]).difference(self.buildings)
@cached_property
def mapped(self):
return cascaded_union([self.buildings, self.outsides])
@cached_property
def lineobstacles(self):
lineobstacles = []
for obstacle in self.query('lineobstacles'):
lineobstacles.append(obstacle.geometry.buffer(obstacle.width/2,
join_style=JOIN_STYLE.mitre, cap_style=CAP_STYLE.flat))
return cascaded_union(lineobstacles)
@cached_property
def uncropped_obstacles(self):
obstacles = [obstacle.geometry for obstacle in self.query('obstacles').filter(crop_to_level__isnull=True)]
return cascaded_union(obstacles).intersection(self.mapped)
@cached_property
def cropped_obstacles(self):
levels_by_name = {}
obstacles_by_crop_to_level = {}
for obstacle in self.query('obstacles').filter(crop_to_level__isnull=False):
level_name = obstacle.crop_to_level.name
levels_by_name.setdefault(level_name, obstacle.crop_to_level)
obstacles_by_crop_to_level.setdefault(level_name, []).append(obstacle.geometry)
all_obstacles = []
for level_name, obstacles in obstacles_by_crop_to_level.items():
obstacles = cascaded_union(obstacles).intersection(levels_by_name[level_name].geometries.mapped)
all_obstacles.append(obstacles)
all_obstacles.extend(assert_multipolygon(self.lineobstacles))
return cascaded_union(all_obstacles).intersection(self.mapped)
@cached_property
def obstacles(self):
return cascaded_union([self.uncropped_obstacles, self.cropped_obstacles])
@cached_property
def raw_doors(self):
return cascaded_union([door.geometry for door in self.query('doors').all()]).intersection(self.mapped)
@cached_property
def raw_escalators(self):
return cascaded_union([escalator.geometry for escalator in self.query('escalators').all()])
@cached_property
def escalators(self):
return self.raw_escalators.intersection(self.accessible)
@cached_property
def elevatorlevels(self):
return cascaded_union([elevatorlevel.geometry for elevatorlevel in self.query('elevatorlevels').all()])
@cached_property
def areas(self):
return cascaded_union([self.rooms, self.outsides, self.elevatorlevels])
@cached_property
def holes(self):
return cascaded_union([holes.geometry for holes in self.query('holes').all()]).intersection(self.areas)
@cached_property
def accessible(self):
return self.areas.difference(cascaded_union([self.holes, self.obstacles]))
@cached_property
def buildings_with_holes(self):
return self.buildings.difference(self.holes)
@cached_property
def outsides_with_holes(self):
return self.outsides.difference(self.holes)
@cached_property
def areas_and_doors(self):
return cascaded_union([self.areas, self.raw_doors])
@cached_property
def walls(self):
return self.buildings.difference(self.areas_and_doors)
@cached_property
def walls_shadow(self):
return self.walls.buffer(0.2, join_style=JOIN_STYLE.mitre).intersection(self.buildings_with_holes)
@cached_property
def doors(self):
return self.raw_doors.difference(self.areas)
def get_levelconnectors(self, to_level=None):
queryset = self.query('levelconnectors').prefetch_related('levels')
if to_level is not None:
queryset = queryset.filter(levels=to_level)
return cascaded_union([levelconnector.geometry for levelconnector in queryset])
@cached_property
def levelconnectors(self):
return cascaded_union([levelconnector.geometry for levelconnector in self.query('levelconnectors')])
@cached_property
def intermediate_shadows(self):
qs = self.query('levelconnectors').prefetch_related('levels').filter(levels__altitude__lt=self.section.altitude)
connectors = cascaded_union([levelconnector.geometry for levelconnector in qs])
shadows = self.buildings.difference(connectors.buffer(0.4, join_style=JOIN_STYLE.mitre))
shadows = shadows.buffer(0.3)
return shadows
@cached_property
def hole_shadows(self):
holes = self.holes.buffer(0.1, join_style=JOIN_STYLE.mitre)
shadows = holes.difference(self.holes.buffer(-0.3, join_style=JOIN_STYLE.mitre))
qs = self.query('levelconnectors').prefetch_related('levels').filter(levels__altitude__lt=self.section.altitude)
connectors = cascaded_union([levelconnector.geometry for levelconnector in qs])
shadows = shadows.difference(connectors.buffer(1.0, join_style=JOIN_STYLE.mitre))
return shadows
@cached_property
def stairs(self):
return cascaded_union([stair.geometry for stair in self.query('stairs')]).intersection(self.accessible)
@cached_property
def stair_areas(self):
left = []
for stair in assert_multilinestring(self.stairs):
left.append(stair.parallel_offset(0.15, 'right', join_style=JOIN_STYLE.mitre))
return cascaded_union(left).buffer(0.20, join_style=JOIN_STYLE.mitre, cap_style=CAP_STYLE.flat)
@cached_property
def stuffedareas(self):
return cascaded_union([stuffedarea.geometry for stuffedarea in self.query('stuffedareas')])