team-3/src/c3nav/routing/graph/room.py
2016-12-03 19:09:39 +01:00

111 lines
3.9 KiB
Python

from itertools import combinations, permutations
import numpy as np
from matplotlib.path import Path
from shapely.geometry import JOIN_STYLE, LineString
from c3nav.routing.graph.point import GraphPoint
from c3nav.routing.utils.base import assert_multipolygon
from c3nav.routing.utils.coords import get_coords_angles
from c3nav.routing.utils.mpl import polygon_to_mpl_paths
class GraphRoom():
def __init__(self, level, geometry):
self.level = level
self.geometry = geometry
self.points = []
self.clear_geometry = geometry.buffer(-0.3, join_style=JOIN_STYLE.mitre)
self.empty = self.clear_geometry.is_empty
if not self.empty:
self.mpl_paths = polygon_to_mpl_paths(self.clear_geometry.buffer(0.01, join_style=JOIN_STYLE.mitre))
def create_points(self):
original_geometry = self.geometry
geometry = original_geometry.buffer(-0.6, join_style=JOIN_STYLE.mitre)
if geometry.is_empty:
return
# points with 60cm distance to borders
polygons = assert_multipolygon(geometry)
for polygon in polygons:
self._add_ring(polygon.exterior, want_left=False)
for interior in polygon.interiors:
self._add_ring(interior, want_left=True)
# now fill in missing doorways or similar
missing_geometry = self.clear_geometry.difference(geometry.buffer(0.61, join_style=JOIN_STYLE.mitre))
polygons = assert_multipolygon(missing_geometry)
for polygon in polygons:
overlaps = polygon.buffer(0.62).intersection(geometry)
if overlaps.is_empty:
continue
points = []
# overlaps to non-missing areas
overlaps = assert_multipolygon(overlaps)
for overlap in overlaps:
points.append(self.add_point(overlap.centroid.coords[0]))
points += self._add_ring(polygon.exterior, want_left=False)
for interior in polygon.interiors:
points += self._add_ring(interior, want_left=True)
for from_point, to_point in permutations(points, 2):
from_point.connect_to(to_point)
def _add_ring(self, geom, want_left):
"""
add the points of a ring, but only those that have a specific direction change.
additionally removes unneeded points if the neighbors can be connected in self.clear_geometry
:param geom: LinearRing
:param want_left: True if the direction has to be left, False if it has to be right
"""
coords = []
skipped = False
can_delete_last = False
for coord, is_left in get_coords_angles(geom):
if is_left != want_left:
skipped = True
continue
if not skipped and can_delete_last and len(coords) >= 2:
if LineString((coords[-2], coord)).within(self.clear_geometry):
coords[-1] = coord
continue
coords.append(coord)
can_delete_last = not skipped
skipped = False
if not skipped and can_delete_last and len(coords) >= 3:
if LineString((coords[-2], coords[0])).within(self.clear_geometry):
coords.pop()
points = []
for coord in coords:
points.append(self.add_point(coord))
return points
def add_point(self, coord):
point = GraphPoint(self, *coord)
self.points.append(point)
return point
def connect_points(self):
room_paths = self.mpl_paths
for point1, point2 in combinations(self.points, 2):
path = Path(np.vstack((point1.xy, point2.xy)))
for room_path in room_paths:
if room_path.intersects_path(path, False):
break
else:
point1.connect_to(point2)
point2.connect_to(point1)