team-3/src/c3nav/mapdata/render/data.py

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Python
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import pickle
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from django.core.cache import cache
from django.db import transaction
from shapely.ops import unary_union
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from c3nav.mapdata.cache import MapHistory
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from c3nav.mapdata.models import Level, MapUpdate
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class AltitudeAreaGeometries:
def __init__(self, altitudearea=None, colors=None):
if altitudearea is not None:
self.geometry = altitudearea.geometry
self.altitude = altitudearea.altitude
else:
self.geometry = None
self.altitude = None
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self.colors = colors
class FakeCropper:
@staticmethod
def intersection(other):
return other
class LevelRenderData:
def __init__(self):
self.levels = []
self.access_restriction_affected = None
@staticmethod
def rebuild():
levels = tuple(Level.objects.prefetch_related('altitudeareas', 'buildings', 'doors', 'spaces',
'spaces__holes', 'spaces__columns', 'spaces__locationgroups'))
single_level_geoms = {level.pk: LevelGeometries.build_for_level(level) for level in levels}
for i, level in enumerate(levels):
if level.on_top_of_id is not None:
continue
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map_history = MapHistory.open_level(level.pk, 'base')
level_crop_to = {}
# choose a crop area for each level. non-intermediate levels (not on_top_of) below the one that we are
# currently rendering will be cropped to only render content that is visible through holes indoors in the
# levels above them.
crop_to = None
primary_level_count = 0
for sublevel in reversed(levels[:i + 1]):
geoms = single_level_geoms[sublevel.pk]
if geoms.holes is not None:
primary_level_count += 1
# set crop area if we area on the second primary layer from top or below
level_crop_to[sublevel.pk] = crop_to if primary_level_count > 1 else FakeCropper
if geoms.holes is not None:
if crop_to is None:
crop_to = geoms.holes
else:
crop_to = crop_to.intersection(geoms.holes)
render_data = LevelRenderData()
render_data.access_restriction_affected = {}
for sublevel in levels[:i + 1]:
old_geoms = single_level_geoms[sublevel.pk]
crop_to = level_crop_to[sublevel.pk]
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if crop_to is not FakeCropper:
map_history.composite(MapHistory.open_level(sublevel.pk, 'base'), crop_to)
new_geoms = LevelGeometries()
new_geoms.doors = crop_to.intersection(old_geoms.doors)
new_geoms.walls = crop_to.intersection(old_geoms.walls)
for altitudearea in old_geoms.altitudeareas:
new_geometry = crop_to.intersection(altitudearea.geometry)
if new_geometry.is_empty:
continue
new_altitudearea = AltitudeAreaGeometries()
new_altitudearea.geometry = new_geometry
new_altitudearea.altitude = altitudearea.altitude
new_colors = {}
for color, areas in altitudearea.colors.items():
new_areas = {}
for access_restriction, area in areas.items():
new_area = new_geometry.intersection(area)
if not new_area.is_empty:
new_areas[access_restriction] = new_area
if new_areas:
new_colors[color] = new_areas
new_altitudearea.colors = new_colors
new_geoms.altitudeareas.append(new_altitudearea)
if new_geoms.walls.is_empty and not new_geoms.altitudeareas:
continue
new_geoms.affected_area = unary_union((
*(altitudearea.geometry for altitudearea in new_geoms.altitudeareas),
crop_to.intersection(new_geoms.walls.buffer(1))
))
for access_restriction, area in old_geoms.restricted_spaces_indoors.items():
new_area = crop_to.intersection(area)
if not new_area.is_empty:
render_data.access_restriction_affected.setdefault(access_restriction, []).append(new_area)
new_geoms.restricted_spaces_indoors = {}
for access_restriction, area in old_geoms.restricted_spaces_indoors.items():
new_area = crop_to.intersection(area)
if not new_area.is_empty:
new_geoms.restricted_spaces_indoors[access_restriction] = new_area
new_geoms.restricted_spaces_outdoors = {}
for access_restriction, area in old_geoms.restricted_spaces_outdoors.items():
new_area = crop_to.intersection(area)
if not new_area.is_empty:
new_geoms.restricted_spaces_outdoors[access_restriction] = new_area
render_data.levels.append((new_geoms, sublevel.default_height))
render_data.access_restriction_affected = {
access_restriction: unary_union(areas)
for access_restriction, areas in render_data.access_restriction_affected.items()
}
level.render_data = pickle.dumps(render_data)
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map_history.save(MapHistory.level_filename(level.pk, 'render'))
with transaction.atomic():
for level in levels:
level.save()
class LevelGeometries:
def __init__(self):
self.altitudeareas = []
self.walls = None
self.doors = None
self.holes = None
self.access_restriction_affected = None
self.restricted_spaces_indoors = None
self.restricted_spaces_outdoors = None
self.affected_area = None
@staticmethod
def build_for_level(level):
geoms = LevelGeometries()
buildings_geom = unary_union([b.geometry for b in level.buildings.all()])
# remove columns and holes from space areas
for space in level.spaces.all():
if space.outside:
space.geometry = space.geometry.difference(buildings_geom)
space.geometry = space.geometry.difference(unary_union([c.geometry for c in space.columns.all()]))
space.holes_geom = unary_union([h.geometry for h in space.holes.all()])
space.walkable_geom = space.geometry.difference(space.holes_geom)
spaces_geom = unary_union([s.geometry for s in level.spaces.all()])
doors_geom = unary_union([d.geometry for d in level.doors.all()])
walkable_spaces_geom = unary_union([s.walkable_geom for s in level.spaces.all()])
geoms.doors = doors_geom.difference(walkable_spaces_geom)
walkable_geom = walkable_spaces_geom.union(geoms.doors)
if level.on_top_of_id is None:
geoms.holes = spaces_geom.difference(walkable_geom)
# keep track which areas are affected by access restrictions
access_restriction_affected = {}
# keep track wich spaces to hide
restricted_spaces_indoors = {}
restricted_spaces_outdoors = {}
# ground colors
colors = {}
# go through spaces and their areas for access control and ground colors
for space in level.spaces.all():
access_restriction = space.access_restriction_id
if access_restriction is not None:
access_restriction_affected.setdefault(access_restriction, []).append(space.geometry)
buffered = space.geometry.buffer(0.01).union(unary_union(
tuple(door.geometry for door in level.doors.all() if door.geometry.intersects(space.geometry))
).difference(walkable_spaces_geom))
if buffered.intersects(buildings_geom):
restricted_spaces_indoors.setdefault(access_restriction, []).append(
buffered.intersection(buildings_geom)
)
if not buffered.within(buildings_geom):
restricted_spaces_outdoors.setdefault(access_restriction, []).append(
buffered.difference(buildings_geom)
)
colors.setdefault(space.get_color(), {}).setdefault(access_restriction, []).append(space.geometry)
for area in space.areas.all():
access_restriction = area.access_restriction_id or space.access_restriction_id
if access_restriction is not None:
access_restriction_affected.setdefault(access_restriction, []).append(area.geometry)
colors.setdefault(area.get_color(), {}).setdefault(access_restriction, []).append(area.geometry)
colors.pop(None, None)
# merge ground colors
for color, color_group in colors.items():
for access_restriction, areas in tuple(color_group.items()):
color_group[access_restriction] = unary_union(areas)
# add altitudegroup geometries and split ground colors into them
for altitudearea in level.altitudeareas.all():
altitudearea_colors = {color: {access_restriction: area.intersection(altitudearea.geometry)
for access_restriction, area in areas.items()
if area.intersects(altitudearea.geometry)}
for color, areas in colors.items()}
altitudearea_colors = {color: areas for color, areas in altitudearea_colors.items() if areas}
geoms.altitudeareas.append(AltitudeAreaGeometries(altitudearea, altitudearea_colors))
# merge access restrictions
geoms.access_restriction_affected = {access_restriction: unary_union(areas)
for access_restriction, areas in access_restriction_affected.items()}
geoms.restricted_spaces_indoors = {access_restriction: unary_union(spaces)
for access_restriction, spaces in restricted_spaces_indoors.items()}
geoms.restricted_spaces_outdoors = {access_restriction: unary_union(spaces)
for access_restriction, spaces in restricted_spaces_outdoors.items()}
geoms.walls = buildings_geom.difference(spaces_geom).difference(doors_geom)
return geoms
def get_level_render_data(level):
cache_key = 'mapdata:level_render_data:%s:%s' % (str(level.pk if isinstance(level, Level) else level),
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MapUpdate.current_cache_key())
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result = cache.get(cache_key, None)
if result is not None:
return result
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if isinstance(level, Level):
result = pickle.loads(level.render_data)
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else:
result = pickle.loads(Level.objects.filter(pk=level).values_list('render_data', flat=True)[0])
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cache.set(cache_key, result, 900)
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return result