team-3/src/c3nav/mapdata/render/svg.py

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from django.core.cache import cache
from django.utils.functional import cached_property
from shapely import prepared
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from shapely.geometry import box
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from shapely.ops import unary_union
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from c3nav.mapdata.cache import MapHistory
from c3nav.mapdata.models import MapUpdate
from c3nav.mapdata.render.base import get_level_render_data
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from c3nav.mapdata.utils.svg import SVGImage
class SVGRenderer:
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def __init__(self, level, minx, miny, maxx, maxy, scale=1, access_permissions=None):
self.level = level
self.minx = minx
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self.miny = miny
self.maxx = maxx
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self.maxy = maxy
self.scale = scale
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self.access_permissions = access_permissions
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@cached_property
def bbox(self):
return box(self.minx-1, self.miny-1, self.maxx+1, self.maxy+1)
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@cached_property
def level_render_data(self):
return get_level_render_data(self.level)
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@cached_property
def last_update(self):
return MapHistory.open_level_cached(self.level, 'render').last_update(self.minx, self.miny,
self.maxx, self.maxy)
@cached_property
def update_cache_key(self):
return MapUpdate.build_cache_key(*self.last_update)
@cached_property
def affected_access_restrictions(self):
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cache_key = 'mapdata:affected-ars-%.2f-%.2f-%.2f-%.2f:%s' % (self.minx, self.miny, self.maxx, self.maxy,
self.update_cache_key)
result = cache.get(cache_key, None)
if result is None:
result = set(ar for ar, area in self.level_render_data.access_restriction_affected.items()
if area.intersects(self.bbox))
cache.set(cache_key, result, 120)
return result
@cached_property
def unlocked_access_restrictions(self):
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return self.affected_access_restrictions & self.access_permissions
@cached_property
def access_cache_key(self):
return '_'.join(str(i) for i in sorted(self.unlocked_access_restrictions)) or '0'
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@cached_property
def cache_key(self):
return self.update_cache_key + ':' + self.access_cache_key
def render(self):
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svg = SVGImage(bounds=((self.minx, self.miny), (self.maxx, self.maxy)), scale=self.scale, buffer=1)
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# add no access restriction to “unlocked“ access restrictions so lookup gets easier
unlocked_access_restrictions = self.unlocked_access_restrictions | set([None])
bbox = self.bbox
bbox_prep = prepared.prep(bbox)
for geoms, default_height in self.level_render_data.levels:
if not bbox_prep.intersects(geoms.affected_area):
continue
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# hide indoor and outdoor rooms if their access restriction was not unlocked
add_walls = unary_union(tuple(area for access_restriction, area in geoms.restricted_spaces_indoors.items()
if access_restriction not in unlocked_access_restrictions))
crop_areas = unary_union(
tuple(area for access_restriction, area in geoms.restricted_spaces_outdoors.items()
if access_restriction not in unlocked_access_restrictions)
).union(add_walls)
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# render altitude areas in default ground color and add ground colors to each one afterwards
# shadows are directly calculated and added by the SVGImage class
for altitudearea in geoms.altitudeareas:
svg.add_geometry(bbox.intersection(altitudearea.geometry.difference(crop_areas)),
fill_color='#eeeeee', altitude=altitudearea.altitude)
for color, areas in altitudearea.colors.items():
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# only select ground colors if their access restriction is unlocked
areas = tuple(area for access_restriction, area in areas.items()
if access_restriction in unlocked_access_restrictions)
if areas:
svg.add_geometry(bbox.intersection(unary_union(areas)), fill_color=color)
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# add walls, stroke_px makes sure that all walls are at least 1px thick on all zoom levels,
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walls = None
if not add_walls.is_empty or not geoms.walls.is_empty:
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walls = bbox.intersection(geoms.walls.union(add_walls))
if walls is not None:
svg.add_geometry(walls, elevation=default_height, fill_color='#aaaaaa')
if not geoms.doors.is_empty:
svg.add_geometry(bbox.intersection(geoms.doors.difference(add_walls)),
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fill_color='#ffffff', stroke_width=0.05, stroke_px=0.2, stroke_color='#ffffff')
if walls is not None:
svg.add_geometry(walls, stroke_width=0.05, stroke_px=0.2, stroke_color='#666666')
return svg