avoid merging intersecting polygons too early
This commit is contained in:
parent
54b21b12ce
commit
651d6b79eb
5 changed files with 20 additions and 19 deletions
|
@ -107,21 +107,21 @@ class MapRenderer:
|
|||
engine.add_geometry(geoms.walls_bottom.fit(scale=geoms.min_altitude-min_altitude,
|
||||
offset=min_altitude-int(0.7*1000)),
|
||||
fill=FillAttribs('#aaaaaa'), category='walls')
|
||||
for altitudearea in geoms.altitudeareas:
|
||||
for i, altitudearea in enumerate(geoms.altitudeareas):
|
||||
scale = (altitudearea.altitude - min_altitude) / int(0.7 * 1000)
|
||||
offset = (min_altitude - int(0.7*1000)) - (altitudearea.altitude - int(0.7*1000)) * scale
|
||||
geometry = altitudearea.geometry.difference(crop_areas)
|
||||
engine.add_geometry(geometry.fit(scale=scale, offset=offset).filter(top=False),
|
||||
fill=FillAttribs('#eeeeee'), category='ground')
|
||||
fill=FillAttribs('#eeeeee'), category='ground', item=i)
|
||||
|
||||
# render altitude areas in default ground color and add ground colors to each one afterwards
|
||||
# shadows are directly calculated and added by the engine
|
||||
for altitudearea in geoms.altitudeareas:
|
||||
for i, altitudearea in enumerate(geoms.altitudeareas):
|
||||
geometry = altitudearea.geometry.difference(crop_areas)
|
||||
if not_full_levels:
|
||||
geometry = geometry.filter(bottom=False)
|
||||
engine.add_geometry(geometry, altitude=altitudearea.altitude, fill=FillAttribs('#eeeeee'),
|
||||
category='ground')
|
||||
category='ground', item=i)
|
||||
|
||||
i = 0
|
||||
for color, areas in altitudearea.colors.items():
|
||||
|
@ -130,7 +130,8 @@ class MapRenderer:
|
|||
if access_restriction in unlocked_access_restrictions)
|
||||
if areas:
|
||||
i += 1
|
||||
engine.add_geometry(hybrid_union(areas), fill=FillAttribs(color), category='groundcolor%s' % i)
|
||||
engine.add_geometry(hybrid_union(areas), fill=FillAttribs(color),
|
||||
category='groundcolor%s' % i, item=i)
|
||||
|
||||
# add walls, stroke_px makes sure that all walls are at least 1px thick on all zoom levels,
|
||||
walls = None
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue