rendermap: improve hole shadows... again

This commit is contained in:
Laura Klünder 2016-12-04 21:58:53 +01:00
parent 7c13a743cc
commit 6df2b7e3b7

View file

@ -190,5 +190,5 @@ class LevelGeometries():
qs = self.level.levelconnectors.prefetch_related('levels').filter(levels__altitude__lt=self.level.altitude)
connectors = cascaded_union([levelconnector.geometry for levelconnector in qs])
shadows = shadows.difference(connectors.buffer(0.3, join_style=JOIN_STYLE.mitre))
shadows = shadows.difference(connectors.buffer(1.0, join_style=JOIN_STYLE.mitre))
return shadows