rendermap: improve hole shadows... again
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@ -190,5 +190,5 @@ class LevelGeometries():
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qs = self.level.levelconnectors.prefetch_related('levels').filter(levels__altitude__lt=self.level.altitude)
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connectors = cascaded_union([levelconnector.geometry for levelconnector in qs])
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shadows = shadows.difference(connectors.buffer(0.3, join_style=JOIN_STYLE.mitre))
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shadows = shadows.difference(connectors.buffer(1.0, join_style=JOIN_STYLE.mitre))
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return shadows
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