clearer rendering
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1 changed files with 3 additions and 3 deletions
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@ -140,7 +140,7 @@ class Level(SpecificLocation, models.Model):
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# draw wall shadow
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if effects:
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wall_dilated_geometry = wall_geometry.buffer(0.7, join_style=JOIN_STYLE.mitre)
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wall_dilated_geometry = wall_geometry.buffer(0.5, join_style=JOIN_STYLE.mitre)
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svg.add_geometry(wall_dilated_geometry, fill_color='#000000', opacity=0.1, filter='wallblur',
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clip_path=level_clip)
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@ -148,11 +148,11 @@ class Level(SpecificLocation, models.Model):
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self._render_space_inventory(svg, space)
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# draw walls
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svg.add_geometry(wall_geometry, fill_color='#929292', stroke_color='#333333', stroke_width=0.07)
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svg.add_geometry(wall_geometry, fill_color='#929292', stroke_color='#333333', stroke_width=0.05)
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# draw doors
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door_geometries = cascaded_union(tuple(d.geometry for d in doors))
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door_geometries = door_geometries.difference(space_geometries)
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svg.add_geometry(door_geometries, fill_color='#ffffff', stroke_color='#929292', stroke_width=0.07)
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svg.add_geometry(door_geometries, fill_color='#ffffff', stroke_color='#929292', stroke_width=0.05)
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return svg.get_xml()
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