render ground colors in 3d correctly
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@ -104,7 +104,7 @@ class AltitudeAreaGeometries:
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altitude = float(self.altitude)
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self.geometry.build_polyhedron(create_polyhedron, bottom=altitude-0.7, top=altitude, crops=crops)
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for geometry in chain(*(areas.values() for areas in self.colors.values())):
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geometry.build_polyhedron(create_polyhedron, bottom=altitude-0.1, top=0.001, crops=crops)
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geometry.build_polyhedron(create_polyhedron, bottom=altitude-0.1, top=altitude+0.001, crops=crops)
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class FakeCropper:
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