add base for OpenGL map render engine

This commit is contained in:
Laura Klünder 2017-11-06 11:18:45 +01:00
parent 80fb9e2df7
commit a05c7a5a3c
7 changed files with 108 additions and 20 deletions

View file

@ -0,0 +1,61 @@
import io
import ModernGL
import numpy as np
from PIL import Image
from c3nav.mapdata.render.engines.base import RenderEngine
class OpenGLEngine(RenderEngine):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.vertices = []
self.ctx = ModernGL.create_standalone_context()
self.color_rbo = self.ctx.renderbuffer((self.width, self.height))
self.depth_rbo = self.ctx.depth_renderbuffer((self.width, self.height))
self.fbo = self.ctx.framebuffer([self.color_rbo], self.depth_rbo)
self.fbo.use()
self.ctx.clear(*(i/255 for i in self.background_rgb))
self.prog = self.ctx.program([
self.ctx.vertex_shader('''
#version 330
in vec2 in_vert;
in vec3 in_color;
out vec3 v_color;
void main() {
gl_Position = vec4(in_vert, 0.0, 1.0);
v_color = in_color;
}
'''),
self.ctx.fragment_shader('''
#version 330
in vec3 v_color;
out vec4 f_color;
void main() {
f_color = vec4(v_color, 1.0);
}
'''),
])
def _add_geometry(self, geometry, fill=None, stroke=None, altitude=None, height=None, shape_cache_key=None):
pass
def get_png(self) -> bytes:
if self.vertices:
vbo = self.ctx.buffer(np.hstack(self.vertices).tobytes())
# We control the 'in_vert' and `in_color' variables
vao = self.ctx.simple_vertex_array(self.prog, vbo, ['in_vert', 'in_color'])
vao.render()
img = Image.frombytes('RGB', (self.width, self.height), self.fbo.read(components=3))
f = io.BytesIO()
img.save(f, 'PNG')
f.seek(0)
return f.read()