fix comment referencing old SVGImage class
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@ -86,7 +86,7 @@ class MapRenderer:
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).union(add_walls)
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# render altitude areas in default ground color and add ground colors to each one afterwards
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# shadows are directly calculated and added by the SVGImage class
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# shadows are directly calculated and added by the engine
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for altitudearea in geoms.altitudeareas:
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engine.add_geometry(bbox.intersection(altitudearea.geometry.difference(crop_areas)),
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altitude=altitudearea.altitude, fill=FillAttribs('#eeeeee'),
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