improve hole rendering
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1 changed files with 2 additions and 2 deletions
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@ -119,11 +119,11 @@ class Level(SpecificLocation, models.Model):
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space.geometry = space.geometry.difference(building_geometries)
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columns_geom = cascaded_union(tuple(column.geometry for column in space.columns.all()))
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holes_geom = cascaded_union(tuple(hole.geometry for hole in space.holes.all()))
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space.geometry = space.geometry.difference(columns_geom)
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space.geometry = space.geometry.difference(columns_geom).difference(holes_geom)
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space.hole_geometries = holes_geom.intersection(space.geometry)
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space_geometries = cascaded_union(tuple(space.geometry for space in spaces))
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hole_geometries = cascaded_union(tuple(space.hole_geometries for space in spaces))
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hole_geometries = cascaded_union(tuple(space.hole_geometries for space in spaces)).difference(space_geometries)
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# draw space background
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doors = self.doors.filter(Door.q_for_request(request))
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