first groundwork for displaying labels
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5 changed files with 875 additions and 0 deletions
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@ -575,6 +575,14 @@ main.show-options #resultswrapper #route-options {
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cursor: pointer;
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}
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.location-label {
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white-space: nowrap;
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}
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.location-label-text {
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white-space: nowrap;
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transform: translateX(-50%) translateY(-50%);
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}
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.locationinput {
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position: relative;
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padding: 0;
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@ -33,6 +33,18 @@
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Math.log2 = Math.log2 || function(x) {
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return Math.log(x) * Math.LOG2E;
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};
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var originalGetIconBox = L.LayerGroup.Collision.prototype._getIconBox;
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L.LayerGroup.Collision.prototype._getIconBox = function(el) {
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var result = originalGetIconBox(el);
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var offsetX = (result[2]-result[0]/2),
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offsetY = (result[3]-result[1]/2);
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result[0] -= offsetX;
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result[1] -= offsetY;
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result[2] -= offsetX;
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result[3] -= offsetY;
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return result
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};
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}());
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c3nav = {
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@ -83,6 +95,7 @@ c3nav = {
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_last_time_searchable_locations_loaded: null,
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_searchable_locations_interval: 120000,
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_searchable_locations_loaded: function(data) {
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// todo, do nothing on 304 not modified
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c3nav._last_time_searchable_locations_loaded = Date.now();
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var locations = [],
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locations_by_id = {};
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@ -161,6 +174,25 @@ c3nav = {
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window.onpopstate = c3nav._onpopstate;
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var layer, count= 0;
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for (var location of c3nav.locations) {
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if (location.point) {
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layer = c3nav._labelLayers[location.point[0]];
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if (layer) {
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L.marker(L.GeoJSON.coordsToLatLng(location.point.slice(1)), {
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icon: L.divIcon({
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html: $('<div>').append($('<div class="location-label-text">').text(location.title)).html(),
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iconSize: null,
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className: 'location-label'
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}),
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interactive: false, // Post-0.7.3
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clickable: false // 0.7.3
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}).addTo(c3nav._labelLayers[location.point[0]]);
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}
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//if (count++ > 1) break;
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}
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}
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if (window.mobileclient) {
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c3nav.startWifiScanning();
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}
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@ -1094,6 +1126,7 @@ c3nav = {
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// setup level control
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c3nav._levelControl = new LevelControl().addTo(c3nav.map);
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c3nav._locationLayers = {};
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c3nav._labelLayers = {};
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c3nav._locationLayerBounds = {};
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c3nav._detailLayers = {};
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c3nav._routeLayers = {};
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@ -1105,6 +1138,7 @@ c3nav = {
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var layerGroup = c3nav._levelControl.addLevel(level[0], level[1]);
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c3nav._detailLayers[level[0]] = L.layerGroup().addTo(layerGroup);
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c3nav._locationLayers[level[0]] = L.layerGroup().addTo(layerGroup);
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c3nav._labelLayers[level[0]] = L.LayerGroup.collision({margin: 10}).addTo(layerGroup);
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c3nav._routeLayers[level[0]] = L.layerGroup().addTo(layerGroup);
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c3nav._userLocationLayers[level[0]] = L.layerGroup().addTo(layerGroup);
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}
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@ -170,6 +170,8 @@
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{% compress js %}
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<script type="text/javascript" src="{% static 'jquery/jquery.js' %}"></script>
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<script type="text/javascript" src="{% static 'leaflet/leaflet.js' %}"></script>
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<script type="text/javascript" src="{% static 'leaflet-layergroup-collision/rbush.js' %}"></script>
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<script type="text/javascript" src="{% static 'leaflet-layergroup-collision/Leaflet.LayerGroup.Collision.js' %}"></script>
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<script type="text/javascript" src="{% static 'site/js/c3nav.js' %}"></script>
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{% endcompress %}
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{% endblock %}
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@ -0,0 +1,244 @@
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var isMSIE8 = !('getComputedStyle' in window && typeof window.getComputedStyle === 'function')
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function extensions(parentClass) { return {
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initialize: function (arg1, arg2) {
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var options;
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if (parentClass === L.GeoJSON) {
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parentClass.prototype.initialize.call(this, arg1, arg2);
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options = arg2;
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} else {
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parentClass.prototype.initialize.call(this, arg1);
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options = arg1;
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}
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this._originalLayers = [];
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this._visibleLayers = [];
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this._staticLayers = [];
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this._rbush = [];
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this._cachedRelativeBoxes = [];
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this._margin = options.margin || 0;
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this._rbush = null;
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},
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addLayer: function(layer) {
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if ( !('options' in layer) || !('icon' in layer.options)) {
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this._staticLayers.push(layer);
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parentClass.prototype.addLayer.call(this, layer);
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return;
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}
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this._originalLayers.push(layer);
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if (this._map) {
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this._maybeAddLayerToRBush( layer );
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}
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},
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removeLayer: function(layer) {
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this._rbush.remove(this._cachedRelativeBoxes[layer._leaflet_id]);
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delete this._cachedRelativeBoxes[layer._leaflet_id];
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parentClass.prototype.removeLayer.call(this,layer);
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var i;
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i = this._originalLayers.indexOf(layer);
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if (i !== -1) { this._originalLayers.splice(i,1); }
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i = this._visibleLayers.indexOf(layer);
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if (i !== -1) { this._visibleLayers.splice(i,1); }
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i = this._staticLayers.indexOf(layer);
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if (i !== -1) { this._staticLayers.splice(i,1); }
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},
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clearLayers: function() {
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this._rbush = rbush();
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this._originalLayers = [];
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this._visibleLayers = [];
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this._staticLayers = [];
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this._cachedRelativeBoxes = [];
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parentClass.prototype.clearLayers.call(this);
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},
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onAdd: function (map) {
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this._map = map;
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for (var i in this._staticLayers) {
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map.addLayer(this._staticLayers[i]);
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}
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this._onZoomEnd();
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map.on('zoomend', this._onZoomEnd, this);
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},
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onRemove: function(map) {
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for (var i in this._staticLayers) {
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map.removeLayer(this._staticLayers[i]);
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}
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map.off('zoomend', this._onZoomEnd, this);
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parentClass.prototype.onRemove.call(this, map);
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},
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_maybeAddLayerToRBush: function(layer) {
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var z = this._map.getZoom();
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var bush = this._rbush;
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var boxes = this._cachedRelativeBoxes[layer._leaflet_id];
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var visible = false;
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if (!boxes) {
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// Add the layer to the map so it's instantiated on the DOM,
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// in order to fetch its position and size.
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parentClass.prototype.addLayer.call(this, layer);
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var visible = true;
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// var htmlElement = layer._icon;
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var box = this._getIconBox(layer._icon);
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boxes = this._getRelativeBoxes(layer._icon.children, box);
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boxes.push(box);
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this._cachedRelativeBoxes[layer._leaflet_id] = boxes;
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}
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boxes = this._positionBoxes(this._map.latLngToLayerPoint(layer.getLatLng()),boxes);
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var collision = false;
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for (var i=0; i<boxes.length && !collision; i++) {
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collision = bush.search(boxes[i]).length > 0;
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}
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if (!collision) {
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if (!visible) {
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parentClass.prototype.addLayer.call(this, layer);
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}
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this._visibleLayers.push(layer);
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bush.load(boxes);
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} else {
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parentClass.prototype.removeLayer.call(this, layer);
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}
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},
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// Returns a plain array with the relative dimensions of a L.Icon, based
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// on the computed values from iconSize and iconAnchor.
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_getIconBox: function (el) {
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if (isMSIE8) {
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// Fallback for MSIE8, will most probably fail on edge cases
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return [ 0, 0, el.offsetWidth, el.offsetHeight];
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}
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var styles = window.getComputedStyle(el);
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// getComputedStyle() should return values already in pixels, so using parseInt()
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// is not as much as a hack as it seems to be.
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return [
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parseInt(styles.marginLeft),
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parseInt(styles.marginTop),
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parseInt(styles.marginLeft) + parseInt(styles.width),
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parseInt(styles.marginTop) + parseInt(styles.height)
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];
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},
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// Much like _getIconBox, but works for positioned HTML elements, based on offsetWidth/offsetHeight.
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_getRelativeBoxes: function(els,baseBox) {
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var boxes = [];
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for (var i=0; i<els.length; i++) {
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var el = els[i];
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var box = [
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el.offsetLeft,
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el.offsetTop,
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el.offsetLeft + el.offsetWidth,
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el.offsetTop + el.offsetHeight
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];
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box = this._offsetBoxes(box, baseBox);
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boxes.push( box );
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if (el.children.length) {
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var parentBox = baseBox;
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if (!isMSIE8) {
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var positionStyle = window.getComputedStyle(el).position;
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if (positionStyle === 'absolute' || positionStyle === 'relative') {
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parentBox = box;
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}
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}
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boxes = boxes.concat( this._getRelativeBoxes(el.children, parentBox) );
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}
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}
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return boxes;
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},
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_offsetBoxes: function(a,b){
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return [
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a[0] + b[0],
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a[1] + b[1],
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a[2] + b[0],
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a[3] + b[1]
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];
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},
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// Adds the coordinate of the layer (in pixels / map canvas units) to each box coordinate.
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_positionBoxes: function(offset, boxes) {
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var newBoxes = []; // Must be careful to not overwrite references to the original ones.
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for (var i=0; i<boxes.length; i++) {
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newBoxes.push( this._positionBox( offset, boxes[i] ) );
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}
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return newBoxes;
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},
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_positionBox: function(offset, box) {
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return [
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box[0] + offset.x - this._margin,
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box[1] + offset.y - this._margin,
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box[2] + offset.x + this._margin,
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box[3] + offset.y + this._margin,
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]
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},
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_onZoomEnd: function() {
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for (var i=0; i<this._visibleLayers.length; i++) {
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parentClass.prototype.removeLayer.call(this, this._visibleLayers[i]);
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}
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this._rbush = rbush();
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for (var i=0; i < this._originalLayers.length; i++) {
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this._maybeAddLayerToRBush(this._originalLayers[i]);
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}
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}
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}};
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L.LayerGroup.Collision = L.LayerGroup.extend(extensions( L.LayerGroup ));
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L.FeatureGroup.Collision = L.FeatureGroup.extend(extensions( L.FeatureGroup ));
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L.GeoJSON.Collision = L.GeoJSON.extend(extensions( L.GeoJSON ));
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// Uppercase factories only for backwards compatibility:
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L.LayerGroup.collision = function (options) {
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return new L.LayerGroup.Collision(options || {});
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};
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L.FeatureGroup.collision = function (options) {
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return new L.FeatureGroup.Collision(options || {});
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};
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L.GeoJSON.collision = function (geojson, options) {
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return new L.GeoJSON.Collision(geojson, options || {});
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};
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// Factories should always be lowercase, like this:
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L.layerGroup.collision = function (options) {
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return new L.LayerGroup.Collision(options || {});
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};
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L.featureGroup.collision = function (options) {
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return new L.FeatureGroup.Collision(options || {});
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};
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L.geoJson.collision = function (geojson, options) {
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return new L.GeoJSON.Collision(geojson, options || {});
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};
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587
src/c3nav/static/leaflet-layergroup-collision/rbush.js
Normal file
587
src/c3nav/static/leaflet-layergroup-collision/rbush.js
Normal file
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@ -0,0 +1,587 @@
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/*
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(c) 2013, Vladimir Agafonkin
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RBush, a JavaScript library for high-performance 2D spatial indexing of points and rectangles.
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https://github.com/mourner/rbush
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*/
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(function () { 'use strict';
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function rbush(maxEntries, format) {
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// jshint newcap: false, validthis: true
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if (!(this instanceof rbush)) return new rbush(maxEntries, format);
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// max entries in a node is 9 by default; min node fill is 40% for best performance
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this._maxEntries = Math.max(4, maxEntries || 9);
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this._minEntries = Math.max(2, Math.ceil(this._maxEntries * 0.4));
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if (format) {
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this._initFormat(format);
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}
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this.clear();
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}
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rbush.prototype = {
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all: function () {
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return this._all(this.data, []);
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},
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search: function (bbox) {
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var node = this.data,
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result = [],
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toBBox = this.toBBox;
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if (!intersects(bbox, node.bbox)) return result;
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var nodesToSearch = [],
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i, len, child, childBBox;
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while (node) {
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for (i = 0, len = node.children.length; i < len; i++) {
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child = node.children[i];
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childBBox = node.leaf ? toBBox(child) : child.bbox;
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if (intersects(bbox, childBBox)) {
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if (node.leaf) result.push(child);
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else if (contains(bbox, childBBox)) this._all(child, result);
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else nodesToSearch.push(child);
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}
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}
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node = nodesToSearch.pop();
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}
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return result;
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},
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load: function (data) {
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if (!(data && data.length)) return this;
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if (data.length < this._minEntries) {
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for (var i = 0, len = data.length; i < len; i++) {
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this.insert(data[i]);
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}
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return this;
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}
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// recursively build the tree with the given data from stratch using OMT algorithm
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var node = this._build(data.slice(), 0, data.length - 1, 0);
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if (!this.data.children.length) {
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// save as is if tree is empty
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this.data = node;
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} else if (this.data.height === node.height) {
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// split root if trees have the same height
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this._splitRoot(this.data, node);
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} else {
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if (this.data.height < node.height) {
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// swap trees if inserted one is bigger
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var tmpNode = this.data;
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this.data = node;
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node = tmpNode;
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}
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// insert the small tree into the large tree at appropriate level
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this._insert(node, this.data.height - node.height - 1, true);
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}
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return this;
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},
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insert: function (item) {
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if (item) this._insert(item, this.data.height - 1);
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return this;
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},
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clear: function () {
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this.data = {
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children: [],
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height: 1,
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bbox: empty(),
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leaf: true
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};
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return this;
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},
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remove: function (item) {
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if (!item) return this;
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var node = this.data,
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bbox = this.toBBox(item),
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path = [],
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indexes = [],
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i, parent, index, goingUp;
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// depth-first iterative tree traversal
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while (node || path.length) {
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if (!node) { // go up
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node = path.pop();
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parent = path[path.length - 1];
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i = indexes.pop();
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goingUp = true;
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}
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if (node.leaf) { // check current node
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index = node.children.indexOf(item);
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if (index !== -1) {
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// item found, remove the item and condense tree upwards
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node.children.splice(index, 1);
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path.push(node);
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this._condense(path);
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return this;
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}
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}
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if (!goingUp && !node.leaf && contains(node.bbox, bbox)) { // go down
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path.push(node);
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indexes.push(i);
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i = 0;
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parent = node;
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node = node.children[0];
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} else if (parent) { // go right
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i++;
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node = parent.children[i];
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goingUp = false;
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|
||||
} else node = null; // nothing found
|
||||
}
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
toBBox: function (item) { return item; },
|
||||
|
||||
compareMinX: function (a, b) { return a[0] - b[0]; },
|
||||
compareMinY: function (a, b) { return a[1] - b[1]; },
|
||||
|
||||
toJSON: function () { return this.data; },
|
||||
|
||||
fromJSON: function (data) {
|
||||
this.data = data;
|
||||
return this;
|
||||
},
|
||||
|
||||
_all: function (node, result) {
|
||||
var nodesToSearch = [];
|
||||
while (node) {
|
||||
if (node.leaf) result.push.apply(result, node.children);
|
||||
else nodesToSearch.push.apply(nodesToSearch, node.children);
|
||||
|
||||
node = nodesToSearch.pop();
|
||||
}
|
||||
return result;
|
||||
},
|
||||
|
||||
_build: function (items, left, right, height) {
|
||||
|
||||
var N = right - left + 1,
|
||||
M = this._maxEntries,
|
||||
node;
|
||||
|
||||
if (N <= M) {
|
||||
// reached leaf level; return leaf
|
||||
node = {
|
||||
children: items.slice(left, right + 1),
|
||||
height: 1,
|
||||
bbox: null,
|
||||
leaf: true
|
||||
};
|
||||
calcBBox(node, this.toBBox);
|
||||
return node;
|
||||
}
|
||||
|
||||
if (!height) {
|
||||
// target height of the bulk-loaded tree
|
||||
height = Math.ceil(Math.log(N) / Math.log(M));
|
||||
|
||||
// target number of root entries to maximize storage utilization
|
||||
M = Math.ceil(N / Math.pow(M, height - 1));
|
||||
}
|
||||
|
||||
// TODO eliminate recursion?
|
||||
|
||||
node = {
|
||||
children: [],
|
||||
height: height,
|
||||
bbox: null
|
||||
};
|
||||
|
||||
// split the items into M mostly square tiles
|
||||
|
||||
var N2 = Math.ceil(N / M),
|
||||
N1 = N2 * Math.ceil(Math.sqrt(M)),
|
||||
i, j, right2, right3;
|
||||
|
||||
multiSelect(items, left, right, N1, this.compareMinX);
|
||||
|
||||
for (i = left; i <= right; i += N1) {
|
||||
|
||||
right2 = Math.min(i + N1 - 1, right);
|
||||
|
||||
multiSelect(items, i, right2, N2, this.compareMinY);
|
||||
|
||||
for (j = i; j <= right2; j += N2) {
|
||||
|
||||
right3 = Math.min(j + N2 - 1, right2);
|
||||
|
||||
// pack each entry recursively
|
||||
node.children.push(this._build(items, j, right3, height - 1));
|
||||
}
|
||||
}
|
||||
|
||||
calcBBox(node, this.toBBox);
|
||||
|
||||
return node;
|
||||
},
|
||||
|
||||
_chooseSubtree: function (bbox, node, level, path) {
|
||||
|
||||
var i, len, child, targetNode, area, enlargement, minArea, minEnlargement;
|
||||
|
||||
while (true) {
|
||||
path.push(node);
|
||||
|
||||
if (node.leaf || path.length - 1 === level) break;
|
||||
|
||||
minArea = minEnlargement = Infinity;
|
||||
|
||||
for (i = 0, len = node.children.length; i < len; i++) {
|
||||
child = node.children[i];
|
||||
area = bboxArea(child.bbox);
|
||||
enlargement = enlargedArea(bbox, child.bbox) - area;
|
||||
|
||||
// choose entry with the least area enlargement
|
||||
if (enlargement < minEnlargement) {
|
||||
minEnlargement = enlargement;
|
||||
minArea = area < minArea ? area : minArea;
|
||||
targetNode = child;
|
||||
|
||||
} else if (enlargement === minEnlargement) {
|
||||
// otherwise choose one with the smallest area
|
||||
if (area < minArea) {
|
||||
minArea = area;
|
||||
targetNode = child;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
node = targetNode;
|
||||
}
|
||||
|
||||
return node;
|
||||
},
|
||||
|
||||
_insert: function (item, level, isNode) {
|
||||
|
||||
var toBBox = this.toBBox,
|
||||
bbox = isNode ? item.bbox : toBBox(item),
|
||||
insertPath = [];
|
||||
|
||||
// find the best node for accommodating the item, saving all nodes along the path too
|
||||
var node = this._chooseSubtree(bbox, this.data, level, insertPath);
|
||||
|
||||
// put the item into the node
|
||||
node.children.push(item);
|
||||
extend(node.bbox, bbox);
|
||||
|
||||
// split on node overflow; propagate upwards if necessary
|
||||
while (level >= 0) {
|
||||
if (insertPath[level].children.length > this._maxEntries) {
|
||||
this._split(insertPath, level);
|
||||
level--;
|
||||
} else break;
|
||||
}
|
||||
|
||||
// adjust bboxes along the insertion path
|
||||
this._adjustParentBBoxes(bbox, insertPath, level);
|
||||
},
|
||||
|
||||
// split overflowed node into two
|
||||
_split: function (insertPath, level) {
|
||||
|
||||
var node = insertPath[level],
|
||||
M = node.children.length,
|
||||
m = this._minEntries;
|
||||
|
||||
this._chooseSplitAxis(node, m, M);
|
||||
|
||||
var newNode = {
|
||||
children: node.children.splice(this._chooseSplitIndex(node, m, M)),
|
||||
height: node.height
|
||||
};
|
||||
|
||||
if (node.leaf) newNode.leaf = true;
|
||||
|
||||
calcBBox(node, this.toBBox);
|
||||
calcBBox(newNode, this.toBBox);
|
||||
|
||||
if (level) insertPath[level - 1].children.push(newNode);
|
||||
else this._splitRoot(node, newNode);
|
||||
},
|
||||
|
||||
_splitRoot: function (node, newNode) {
|
||||
// split root node
|
||||
this.data = {
|
||||
children: [node, newNode],
|
||||
height: node.height + 1
|
||||
};
|
||||
calcBBox(this.data, this.toBBox);
|
||||
},
|
||||
|
||||
_chooseSplitIndex: function (node, m, M) {
|
||||
|
||||
var i, bbox1, bbox2, overlap, area, minOverlap, minArea, index;
|
||||
|
||||
minOverlap = minArea = Infinity;
|
||||
|
||||
for (i = m; i <= M - m; i++) {
|
||||
bbox1 = distBBox(node, 0, i, this.toBBox);
|
||||
bbox2 = distBBox(node, i, M, this.toBBox);
|
||||
|
||||
overlap = intersectionArea(bbox1, bbox2);
|
||||
area = bboxArea(bbox1) + bboxArea(bbox2);
|
||||
|
||||
// choose distribution with minimum overlap
|
||||
if (overlap < minOverlap) {
|
||||
minOverlap = overlap;
|
||||
index = i;
|
||||
|
||||
minArea = area < minArea ? area : minArea;
|
||||
|
||||
} else if (overlap === minOverlap) {
|
||||
// otherwise choose distribution with minimum area
|
||||
if (area < minArea) {
|
||||
minArea = area;
|
||||
index = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return index;
|
||||
},
|
||||
|
||||
// sorts node children by the best axis for split
|
||||
_chooseSplitAxis: function (node, m, M) {
|
||||
|
||||
var compareMinX = node.leaf ? this.compareMinX : compareNodeMinX,
|
||||
compareMinY = node.leaf ? this.compareMinY : compareNodeMinY,
|
||||
xMargin = this._allDistMargin(node, m, M, compareMinX),
|
||||
yMargin = this._allDistMargin(node, m, M, compareMinY);
|
||||
|
||||
// if total distributions margin value is minimal for x, sort by minX,
|
||||
// otherwise it's already sorted by minY
|
||||
if (xMargin < yMargin) node.children.sort(compareMinX);
|
||||
},
|
||||
|
||||
// total margin of all possible split distributions where each node is at least m full
|
||||
_allDistMargin: function (node, m, M, compare) {
|
||||
|
||||
node.children.sort(compare);
|
||||
|
||||
var toBBox = this.toBBox,
|
||||
leftBBox = distBBox(node, 0, m, toBBox),
|
||||
rightBBox = distBBox(node, M - m, M, toBBox),
|
||||
margin = bboxMargin(leftBBox) + bboxMargin(rightBBox),
|
||||
i, child;
|
||||
|
||||
for (i = m; i < M - m; i++) {
|
||||
child = node.children[i];
|
||||
extend(leftBBox, node.leaf ? toBBox(child) : child.bbox);
|
||||
margin += bboxMargin(leftBBox);
|
||||
}
|
||||
|
||||
for (i = M - m - 1; i >= m; i--) {
|
||||
child = node.children[i];
|
||||
extend(rightBBox, node.leaf ? toBBox(child) : child.bbox);
|
||||
margin += bboxMargin(rightBBox);
|
||||
}
|
||||
|
||||
return margin;
|
||||
},
|
||||
|
||||
_adjustParentBBoxes: function (bbox, path, level) {
|
||||
// adjust bboxes along the given tree path
|
||||
for (var i = level; i >= 0; i--) {
|
||||
extend(path[i].bbox, bbox);
|
||||
}
|
||||
},
|
||||
|
||||
_condense: function (path) {
|
||||
// go through the path, removing empty nodes and updating bboxes
|
||||
for (var i = path.length - 1, siblings; i >= 0; i--) {
|
||||
if (path[i].children.length === 0) {
|
||||
if (i > 0) {
|
||||
siblings = path[i - 1].children;
|
||||
siblings.splice(siblings.indexOf(path[i]), 1);
|
||||
|
||||
} else this.clear();
|
||||
|
||||
} else calcBBox(path[i], this.toBBox);
|
||||
}
|
||||
},
|
||||
|
||||
_initFormat: function (format) {
|
||||
// data format (minX, minY, maxX, maxY accessors)
|
||||
|
||||
// uses eval-type function compilation instead of just accepting a toBBox function
|
||||
// because the algorithms are very sensitive to sorting functions performance,
|
||||
// so they should be dead simple and without inner calls
|
||||
|
||||
// jshint evil: true
|
||||
|
||||
var compareArr = ['return a', ' - b', ';'];
|
||||
|
||||
this.compareMinX = new Function('a', 'b', compareArr.join(format[0]));
|
||||
this.compareMinY = new Function('a', 'b', compareArr.join(format[1]));
|
||||
|
||||
this.toBBox = new Function('a', 'return [a' + format.join(', a') + '];');
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// calculate node's bbox from bboxes of its children
|
||||
function calcBBox(node, toBBox) {
|
||||
node.bbox = distBBox(node, 0, node.children.length, toBBox);
|
||||
}
|
||||
|
||||
// min bounding rectangle of node children from k to p-1
|
||||
function distBBox(node, k, p, toBBox) {
|
||||
var bbox = empty();
|
||||
|
||||
for (var i = k, child; i < p; i++) {
|
||||
child = node.children[i];
|
||||
extend(bbox, node.leaf ? toBBox(child) : child.bbox);
|
||||
}
|
||||
|
||||
return bbox;
|
||||
}
|
||||
|
||||
function empty() { return [Infinity, Infinity, -Infinity, -Infinity]; }
|
||||
|
||||
function extend(a, b) {
|
||||
a[0] = Math.min(a[0], b[0]);
|
||||
a[1] = Math.min(a[1], b[1]);
|
||||
a[2] = Math.max(a[2], b[2]);
|
||||
a[3] = Math.max(a[3], b[3]);
|
||||
return a;
|
||||
}
|
||||
|
||||
function compareNodeMinX(a, b) { return a.bbox[0] - b.bbox[0]; }
|
||||
function compareNodeMinY(a, b) { return a.bbox[1] - b.bbox[1]; }
|
||||
|
||||
function bboxArea(a) { return (a[2] - a[0]) * (a[3] - a[1]); }
|
||||
function bboxMargin(a) { return (a[2] - a[0]) + (a[3] - a[1]); }
|
||||
|
||||
function enlargedArea(a, b) {
|
||||
return (Math.max(b[2], a[2]) - Math.min(b[0], a[0])) *
|
||||
(Math.max(b[3], a[3]) - Math.min(b[1], a[1]));
|
||||
}
|
||||
|
||||
function intersectionArea(a, b) {
|
||||
var minX = Math.max(a[0], b[0]),
|
||||
minY = Math.max(a[1], b[1]),
|
||||
maxX = Math.min(a[2], b[2]),
|
||||
maxY = Math.min(a[3], b[3]);
|
||||
|
||||
return Math.max(0, maxX - minX) *
|
||||
Math.max(0, maxY - minY);
|
||||
}
|
||||
|
||||
function contains(a, b) {
|
||||
return a[0] <= b[0] &&
|
||||
a[1] <= b[1] &&
|
||||
b[2] <= a[2] &&
|
||||
b[3] <= a[3];
|
||||
}
|
||||
|
||||
function intersects(a, b) {
|
||||
return b[0] <= a[2] &&
|
||||
b[1] <= a[3] &&
|
||||
b[2] >= a[0] &&
|
||||
b[3] >= a[1];
|
||||
}
|
||||
|
||||
// sort an array so that items come in groups of n unsorted items, with groups sorted between each other;
|
||||
// combines selection algorithm with binary divide & conquer approach
|
||||
|
||||
function multiSelect(arr, left, right, n, compare) {
|
||||
var stack = [left, right],
|
||||
mid;
|
||||
|
||||
while (stack.length) {
|
||||
right = stack.pop();
|
||||
left = stack.pop();
|
||||
|
||||
if (right - left <= n) continue;
|
||||
|
||||
mid = left + Math.ceil((right - left) / n / 2) * n;
|
||||
select(arr, left, right, mid, compare);
|
||||
|
||||
stack.push(left, mid, mid, right);
|
||||
}
|
||||
}
|
||||
|
||||
// sort array between left and right (inclusive) so that the smallest k elements come first (unordered)
|
||||
function select(arr, left, right, k, compare) {
|
||||
var n, i, z, s, sd, newLeft, newRight, t, j;
|
||||
|
||||
while (right > left) {
|
||||
if (right - left > 600) {
|
||||
n = right - left + 1;
|
||||
i = k - left + 1;
|
||||
z = Math.log(n);
|
||||
s = 0.5 * Math.exp(2 * z / 3);
|
||||
sd = 0.5 * Math.sqrt(z * s * (n - s) / n) * (i - n / 2 < 0 ? -1 : 1);
|
||||
newLeft = Math.max(left, Math.floor(k - i * s / n + sd));
|
||||
newRight = Math.min(right, Math.floor(k + (n - i) * s / n + sd));
|
||||
select(arr, newLeft, newRight, k, compare);
|
||||
}
|
||||
|
||||
t = arr[k];
|
||||
i = left;
|
||||
j = right;
|
||||
|
||||
swap(arr, left, k);
|
||||
if (compare(arr[right], t) > 0) swap(arr, left, right);
|
||||
|
||||
while (i < j) {
|
||||
swap(arr, i, j);
|
||||
i++;
|
||||
j--;
|
||||
while (compare(arr[i], t) < 0) i++;
|
||||
while (compare(arr[j], t) > 0) j--;
|
||||
}
|
||||
|
||||
if (compare(arr[left], t) === 0) swap(arr, left, j);
|
||||
else {
|
||||
j++;
|
||||
swap(arr, j, right);
|
||||
}
|
||||
|
||||
if (j <= k) left = j + 1;
|
||||
if (k <= j) right = j - 1;
|
||||
}
|
||||
}
|
||||
|
||||
function swap(arr, i, j) {
|
||||
var tmp = arr[i];
|
||||
arr[i] = arr[j];
|
||||
arr[j] = tmp;
|
||||
}
|
||||
|
||||
|
||||
// export as AMD/CommonJS module or global variable
|
||||
if (typeof define === 'function' && define.amd) define('rbush', function() { return rbush; });
|
||||
else if (typeof module !== 'undefined') module.exports = rbush;
|
||||
else if (typeof self !== 'undefined') self.rbush = rbush;
|
||||
else window.rbush = rbush;
|
||||
|
||||
})();
|
Loading…
Add table
Add a link
Reference in a new issue