Laura Klünder
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c5fc590c2a
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update to python3.7, update dependencies and fix obvious update issues
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2018-09-16 20:19:13 +02:00 |
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Laura Klünder
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de73251bc3
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opengl vertex shader: use transformation matrix
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2017-12-05 20:24:51 +01:00 |
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Laura Klünder
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3992ccd552
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add renderer z offset
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2017-12-05 18:13:38 +01:00 |
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Laura Klünder
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4ccbbd0491
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add timeout to opengl render queue
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2017-11-30 15:53:12 +01:00 |
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Laura Klünder
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587b08a1e4
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namedtuple subclasses should set __slots__=()
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2017-11-26 18:35:00 +01:00 |
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Laura Klünder
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94ae86d690
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refactor even more data→geometry and levelrender
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2017-11-20 02:38:35 +01:00 |
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Laura Klünder
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bee01dab6c
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fix missing border in opengl renderer
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2017-11-15 04:06:43 +01:00 |
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Laura Klünder
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ecdcd29c51
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fix opengl renderer
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2017-11-14 23:23:02 +01:00 |
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Laura Klünder
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b76f35a4a5
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wavefront obj export
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2017-11-14 20:53:04 +01:00 |
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Laura Klünder
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13f4f5164b
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optionally group geometries in engine to beautify openscad export
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2017-11-14 14:27:50 +01:00 |
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Laura Klünder
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d2e9d26216
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add OpenSCAD export and rename renderstl → rendermap
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2017-11-14 13:17:27 +01:00 |
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Laura Klünder
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89994a19fe
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enable blending
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2017-11-10 19:34:47 +01:00 |
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Laura Klünder
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e26d5c0c0f
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scale and offset within vertex_shader
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2017-11-10 19:11:42 +01:00 |
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Laura Klünder
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b73ddb641d
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remove empty line
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2017-11-10 18:41:42 +01:00 |
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Laura Klünder
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4dcaefebbe
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opengl renderer fix error when trying to render empty borders
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2017-11-10 18:41:18 +01:00 |
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Laura Klünder
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2a62795e4a
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weird scaling is only for OpenGL, not all 3D in general
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2017-11-09 20:56:16 +01:00 |
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Laura Klünder
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288e0fd9d6
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don't flatten. keep triangles.
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2017-11-09 20:18:42 +01:00 |
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Laura Klünder
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b2da4df1c4
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keep triangles together in base 3d engine
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2017-11-09 20:04:25 +01:00 |
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Laura Klünder
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37e9dcc1f6
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drop suppoprt for svg output
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2017-11-09 17:42:19 +01:00 |
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Laura Klünder
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0d7e5fec75
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save polyhedrons to LevelRenderData and render OpenGL in 3D
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2017-11-09 16:15:10 +01:00 |
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Laura Klünder
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64de7f7c58
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get vertice_altititudes and vertices_heights in set_mesh_lookup_data
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2017-11-08 23:37:08 +01:00 |
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Laura Klünder
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aeb7bd698c
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fix typo
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2017-11-08 19:42:37 +01:00 |
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Laura Klünder
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7014bdb64b
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replace SSAA with MSAA
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2017-11-08 19:33:20 +01:00 |
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Laura Klünder
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ef29f48873
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opengl faces cache
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2017-11-08 18:05:08 +01:00 |
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Laura Klünder
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c87780dd75
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store background_rgb as 0-1 float, not 0-255 int
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2017-11-08 14:35:14 +01:00 |
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Laura Klünder
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f82c7de5da
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refactor one_pixel logic
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2017-11-08 14:31:50 +01:00 |
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Laura Klünder
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335970ffcc
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implement SSAA
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2017-11-08 14:31:37 +01:00 |
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Laura Klünder
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b54661ef78
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add OpenGLWorker to make it possible to reuse OpenGL resources
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2017-11-08 14:17:06 +01:00 |
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Laura Klünder
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0713fe2e44
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fix OpenGLEngine._add_geometry
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2017-11-08 12:35:48 +01:00 |
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Laura Klünder
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bee51f000b
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move triangulate_polygon into c3nav.mapdata.utils.mesh
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2017-11-07 22:58:47 +01:00 |
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Laura Klünder
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3b628681d6
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render levels_on_top of current level
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2017-11-07 21:52:51 +01:00 |
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Laura Klünder
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0e23945be4
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replace trimesh.triangulate_polygon with faster direct meshpy implementation
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2017-11-07 14:15:03 +01:00 |
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Laura Klünder
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d0abf2a282
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support for rgba() color string in opengl renderer and <1px lines
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2017-11-07 12:24:31 +01:00 |
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Laura Klünder
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2d7cc52941
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simplify opengl stroke creation
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2017-11-07 12:03:18 +01:00 |
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Laura Klünder
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ee0e5a5f0a
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add type hinting to fix linter
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2017-11-07 00:29:18 +01:00 |
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Laura Klünder
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b5a83f08b9
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if stroke and fill color are identical, only draw buffered fill
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2017-11-07 00:26:59 +01:00 |
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Laura Klünder
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1fd7c51c21
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draw strokes in OpenGLEngine
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2017-11-07 00:20:23 +01:00 |
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Laura Klünder
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1a0fc522cf
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something something triangles
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2017-11-06 23:44:06 +01:00 |
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Laura Klünder
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a05c7a5a3c
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add base for OpenGL map render engine
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2017-11-06 11:19:53 +01:00 |
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