Laura Klünder
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fb4da7c768
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satisfy linter and type checker in many places
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2022-04-03 20:19:41 +02:00 |
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Laura Klünder
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3c3556dd73
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let's skip triangulation since we do 3d rendering differently now, if ever
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2018-12-22 22:40:57 +01:00 |
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Laura Klünder
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5b4ee0b4d0
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blender render engine: render buildings… in theory
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2018-12-05 19:22:20 +01:00 |
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Laura Klünder
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c9b9c8b38d
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make sure triangulate_rings does not create triangles with no area
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2017-11-26 13:03:26 +01:00 |
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Laura Klünder
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05030bc91c
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fix missing holes in obstacles
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2017-11-25 23:25:52 +01:00 |
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Laura Klünder
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4594c44539
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avoid confusing the triangle library with too complex ring intersections
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2017-11-19 19:54:22 +01:00 |
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Laura Klünder
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73f27300ca
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save all mesh coordinates as mm-ints to avoid floating point errors
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2017-11-14 02:49:02 +01:00 |
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Laura Klünder
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cfbe7c07f6
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some linter stuff
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2017-11-10 02:19:58 +01:00 |
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Laura Klünder
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3e41ac9e14
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use HybridGeometry to precache triangulations
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2017-11-08 18:04:07 +01:00 |
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Laura Klünder
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596dc48f33
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don't use quality meshing. we want to get a result, not freeze the device
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2017-11-08 12:32:31 +01:00 |
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Laura Klünder
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a07c7506dd
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add missing keep_holes
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2017-11-07 23:04:18 +01:00 |
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Laura Klünder
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bee51f000b
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move triangulate_polygon into c3nav.mapdata.utils.mesh
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2017-11-07 22:58:47 +01:00 |
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