116 lines
No EOL
5.5 KiB
Markdown
116 lines
No EOL
5.5 KiB
Markdown
# Changelog
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c3nav does not exactly have a versioning scheme.
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This file aims to give you an idea of what has changed between events where c3nav was used or supported by the
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development team. These lists do not aim to be complete but help you get an overview about the most iportant changes
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and potential backwards incompatibilities.
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# Easterhegg 2025 (development ongoing)
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Behind the scenes, comfort, bug fixes:
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- fix bug that prevented the UI from working when no overlays were configured
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- add instance name to sentry bug reports
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- avoid excessive number of queries in the theme code during every request
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- rip out awful old Editor API that hopefully noone ever used
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- finally tracked down the bug locking the entire map while processupdates was running,
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meaning you can not continue using the editor while processupdates is running.
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- better type hinting in some places
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# 38. Chaos Communication Congress ([38c3](https://github.com/c3nav/c3nav/tree/38c3))
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Big stuff:
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- Quest support to categorize rooms, find AP altitudes, AP names, do wifi scanning and generate route descriptions
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- data overlay support
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- complete rewrite of editor changesets as a base for a more modern editor – you will lose all changesets!
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- new map settings API endpoint
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- ability to import APs from NOC eventmap
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- ability to import Antennas from POC
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- introducing load groups, a way to display how crowded certain parts of the map are based on statistics from WiFi APs
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- new positioning algorithm based on AP positions, not very good but results look convincing
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- overlay to show all your own moving positions
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Semi-big stuff:
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- "show nearby" is now clustered for points too close together
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- Doors now have a UI to easily manage edges that go through them, as well as a To Do feature
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- space can now be classified as "identifyable" to determine which route descriptions they need
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- reports for wrong locations can now be auto-rejected based on location g
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- access restrictions that are part of an access restriction group are now defined in the group, data was migrated
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- editor access restriction overview now highlights affected spaces on a map
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- editor access restriction group edit now shows spaces with selected access restrictions and allows selecting through double click
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- WayTypes can now be excluded by default
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- Pass route options through url parameter
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- support for various SSOs
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- various compliance checkboxes
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- support for importing projects and rooms from hub
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- match APs using name broadcast in Aruba vendor-data instead of just BSSIDs
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- fewer and more performant calls to redis
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- pruning redis cache automatically after a new map update is created
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Small stuff:
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- Fix bug where it hasn't been possible since ages to link to POIs without a slug
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- External URLs is now shown more prominently, with a custom label and can now also be set for location groups
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- Level short_label has been split into short_label (for displaying) and level_index (for internal use like coordinates)
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- some API mapdata endpoints were moved, some lesser used properties renamed
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- proper support for access restricted levels
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- ability to store mutiple BSSIDs per beacon
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- importhub can now import projects and rooms as well
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Behind the scenes, comfort, bug fixes:
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- positioning/beacon measurements now have schemas
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- more type hinting and code modernization
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- paste in slug field is now auto-lowercase
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- fix editor header on mobile
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- some js refactors in main UI
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# Eurofurence 28 ([ef28](https://github.com/c3nav/c3nav/tree/ef28))
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- map key/legend including settings for it in the editor
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- SSO support for access permission management
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- bring back buttons to set moving positions
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- fix "show nearby"
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- more advanced theming support
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- prometheus updates
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- UwU support
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# Håck ma's Castle 2024 ([hackmas2024](https://github.com/c3nav/c3nav/tree/hackmas2024))
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- GPS support for positioning, support for defining a proj4 conversion string
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- turn "click anywhere" into a one-step process to make options more obvious
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- ramps can now have more than two altitudes and will be interpolated correctly, important for terrain
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- fixed redemption of signed access permission tokens
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# Easterhegg 2024 ([eh2024](https://github.com/c3nav/c3nav/tree/eh2024))
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- theming support (introduces ObstacleGroups for colors, automatic data migration)
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- reports for missing locations can now be auto-rejected based on location groups
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- prometheus statistics export
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- more mesh support, still not done
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- create a step/question based report flow process
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- some fixes to editor changesets
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# 37. Chaos Communication Congress ([37c3](https://github.com/c3nav/c3nav/tree/37c3))
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- new OpenAPI-Compatible RESTful API v2
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- ground altitudes are now defined separately and can be re-used, data will be migrated automatically
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- rich links previews when sharing links to c3nav
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- editor SVG sources support
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- basic support for WiFi RTT measurements
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- imprint is now configured differently/externally
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- support for unlimited access permission tokens
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- import function from the c3 hub for assemblies and similar
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- areas can now have a main_point (only relevant for hub import, not available in the editor yet)
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- migrated from material icons to material symbols
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- levels do no longer need at least one hole to render properly
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- support PWA and native sharing functionalities
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- some modernization of front-end code, based on the new API, TypeScript support
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- initial c3nav mesh support for locator beacons (not finished)
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- modernized rendering code
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- zstd compression support for communication with tile server
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- updated docker deployment
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- ASGI support |