team-3/src/c3nav/mapdata/render/renderer.py

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from itertools import chain
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from django.core.cache import cache
from django.utils.functional import cached_property
from shapely import prepared
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from shapely.geometry import box
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from c3nav.mapdata.cache import MapHistory
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from c3nav.mapdata.models import Level, MapUpdate
from c3nav.mapdata.render.data import LevelRenderData, hybrid_union
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from c3nav.mapdata.render.engines.base import FillAttribs, StrokeAttribs
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class MapRenderer:
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def __init__(self, level, minx, miny, maxx, maxy, scale=1, access_permissions=None, full_levels=False):
self.level = level.pk if isinstance(level, Level) else level
self.minx = minx
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self.miny = miny
self.maxx = maxx
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self.maxy = maxy
self.scale = scale
self.access_permissions = set(access_permissions) if access_permissions else set()
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self.full_levels = full_levels
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self.width = int(round((maxx - minx) * scale))
self.height = int(round((maxy - miny) * scale))
@cached_property
def bbox(self):
return box(self.minx-1, self.miny-1, self.maxx+1, self.maxy+1)
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@cached_property
def level_render_data(self):
return LevelRenderData.get(self.level)
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@cached_property
def last_update(self):
return MapHistory.open_level_cached(self.level, 'composite').last_update(self.minx, self.miny,
self.maxx, self.maxy)
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@cached_property
def update_cache_key(self):
return MapUpdate.build_cache_key(*self.last_update)
@cached_property
def affected_access_restrictions(self):
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cache_key = 'mapdata:affected-ars-%.2f-%.2f-%.2f-%.2f:%s' % (self.minx, self.miny, self.maxx, self.maxy,
self.update_cache_key)
result = cache.get(cache_key, None)
if result is None:
result = set(ar for ar, area in self.level_render_data.access_restriction_affected.items()
if area.intersects(self.bbox))
cache.set(cache_key, result, 120)
return result
@cached_property
def unlocked_access_restrictions(self):
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return self.affected_access_restrictions & self.access_permissions
@cached_property
def access_cache_key(self):
return '_'.join(str(i) for i in sorted(self.unlocked_access_restrictions)) or '0'
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@cached_property
def cache_key(self):
return self.update_cache_key + ':' + self.access_cache_key
def render(self, engine_cls, center=True):
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engine = engine_cls(self.width, self.height, self.minx, self.miny,
scale=self.scale, buffer=1, background='#DCDCDC', center=center)
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# add no access restriction to “unlocked“ access restrictions so lookup gets easier
unlocked_access_restrictions = self.unlocked_access_restrictions | set([None])
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bbox = prepared.prep(self.bbox)
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if self.full_levels:
levels = tuple(chain(*(
tuple(sublevel for sublevel in LevelRenderData.get(level.pk).levels
if sublevel.pk == level.pk or sublevel.on_top_of_id == level.pk)
for level in self.level_render_data.levels if level.on_top_of_id is None
)))
else:
levels = self.level_render_data.levels
min_altitude = min(chain(*(tuple(area.altitude for area in geoms.altitudeareas)
for geoms in levels)))
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not_full_levels = not self.full_levels and engine.is_3d
full_levels = self.full_levels and engine.is_3d
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for geoms in levels:
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if not bbox.intersects(geoms.affected_area):
continue
engine.add_group('level_%s' % geoms.short_label)
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# hide indoor and outdoor rooms if their access restriction was not unlocked
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add_walls = hybrid_union(tuple(area for access_restriction, area in geoms.restricted_spaces_indoors.items()
if access_restriction not in unlocked_access_restrictions))
crop_areas = hybrid_union(
tuple(area for access_restriction, area in geoms.restricted_spaces_outdoors.items()
if access_restriction not in unlocked_access_restrictions)
).union(add_walls)
if not_full_levels:
engine.add_geometry(geoms.walls_base, fill=FillAttribs('#aaaaaa'), category='walls')
engine.add_geometry(geoms.walls_bottom.fit(scale=geoms.min_altitude-min_altitude,
offset=min_altitude-int(0.7*1000)),
fill=FillAttribs('#aaaaaa'), category='walls')
for i, altitudearea in enumerate(geoms.altitudeareas):
scale = (altitudearea.altitude - min_altitude) / int(0.7 * 1000)
offset = (min_altitude - int(0.7*1000)) - (altitudearea.altitude - int(0.7*1000)) * scale
geometry = altitudearea.geometry.difference(crop_areas)
engine.add_geometry(geometry.fit(scale=scale, offset=offset).filter(top=False),
fill=FillAttribs('#eeeeee'), category='ground', item=i)
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# render altitude areas in default ground color and add ground colors to each one afterwards
# shadows are directly calculated and added by the engine
for i, altitudearea in enumerate(geoms.altitudeareas):
geometry = altitudearea.geometry.difference(crop_areas)
if not_full_levels:
geometry = geometry.filter(bottom=False)
engine.add_geometry(geometry, altitude=altitudearea.altitude, fill=FillAttribs('#eeeeee'),
category='ground', item=i)
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i = 0
for color, areas in altitudearea.colors.items():
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# only select ground colors if their access restriction is unlocked
areas = tuple(area for access_restriction, area in areas.items()
if access_restriction in unlocked_access_restrictions)
if areas:
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i += 1
engine.add_geometry(hybrid_union(areas), fill=FillAttribs(color),
category='groundcolor%s' % i, item=i)
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for height, obstacle in altitudearea.obstacles.items():
engine.add_geometry(obstacle, fill=FillAttribs('#cccccc'), category='obstacles')
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# add walls, stroke_px makes sure that all walls are at least 1px thick on all zoom levels,
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walls = None
if not add_walls.is_empty or not geoms.walls.is_empty:
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walls = geoms.walls.union(add_walls)
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walls_extended = geoms.walls_extended and full_levels
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if walls is not None:
engine.add_geometry(walls.filter(bottom=not not_full_levels,
top=not walls_extended),
height=geoms.default_height, fill=FillAttribs('#aaaaaa'), category='walls')
for short_wall in geoms.short_walls:
engine.add_geometry(short_wall.filter(bottom=not not_full_levels),
height=geoms.default_height, fill=FillAttribs('#aaaaaa'), category='walls')
if walls_extended:
engine.add_geometry(geoms.walls_extended, fill=FillAttribs('#aaaaaa'), category='walls')
doors_extended = geoms.doors_extended and full_levels
if not geoms.doors.is_empty:
engine.add_geometry(geoms.doors.difference(add_walls).filter(top=not doors_extended),
fill=FillAttribs('#ffffff'),
stroke=StrokeAttribs('#ffffff', 0.05, min_px=0.2),
category='doors')
if doors_extended:
engine.add_geometry(geoms.doors_extended, fill=FillAttribs('#aaaaaa'), category='doors')
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if walls is not None:
engine.add_geometry(walls, stroke=StrokeAttribs('#666666', 0.05, min_px=0.2), category='walls')
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return engine