Laura Klünder
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ae8de940b8
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add option to center 3d exports and enable it by default
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2017-11-14 13:40:19 +01:00 |
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Laura Klünder
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7e206d9a0a
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fix wrong np_offset
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2017-11-14 13:37:37 +01:00 |
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Laura Klünder
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d2e9d26216
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add OpenSCAD export and rename renderstl → rendermap
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2017-11-14 13:17:27 +01:00 |
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Laura Klünder
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f8734da8e5
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fix missing wall bottom faces
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2017-11-14 12:26:49 +01:00 |
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Laura Klünder
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1271789d06
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fix walls once and for all hopefully
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2017-11-14 04:21:20 +01:00 |
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Laura Klünder
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c073dcd533
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walls should start on the ground, not below
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2017-11-14 04:18:38 +01:00 |
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Laura Klünder
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61fb5d0458
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bottom=False, not bottom=0
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2017-11-14 04:18:21 +01:00 |
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Laura Klünder
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02e3a84ce5
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restricted_spaces_indoors can also start on ground without bottom faces
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2017-11-14 03:50:12 +01:00 |
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Laura Klünder
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a93eeb084d
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make ground-color meshes non-intersecting and without bottom faces
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2017-11-14 03:48:12 +01:00 |
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Laura Klünder
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c3419ee492
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our stl normals are long enough, drop the factor
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2017-11-14 03:45:58 +01:00 |
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Laura Klünder
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37c2a7c743
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walls_extended needs no bottom faces
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2017-11-14 03:42:00 +01:00 |
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Laura Klünder
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ca213688bf
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hide wall bottom faces in 3d rendering without full levels
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2017-11-14 03:37:30 +01:00 |
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Laura Klünder
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685a11cde2
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remove triangles with no area
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2017-11-14 03:15:12 +01:00 |
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Laura Klünder
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73f27300ca
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save all mesh coordinates as mm-ints to avoid floating point errors
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2017-11-14 02:49:02 +01:00 |
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Laura Klünder
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dd8d160a10
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filter faces to make better/simpler meshes
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2017-11-14 01:29:17 +01:00 |
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Laura Klünder
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1e8305a281
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fix min_altitude in renderer
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2017-11-14 01:19:51 +01:00 |
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Laura Klünder
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12eba11185
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walls bases not do not contain all faces
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2017-11-14 01:16:40 +01:00 |
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Laura Klünder
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5929603a13
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save top, side and bottom faces seperately and allow ommiting some of them
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2017-11-14 01:01:13 +01:00 |
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Laura Klünder
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404d959f7f
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fix bases
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2017-11-14 00:24:13 +01:00 |
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Laura Klünder
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7294fa33b2
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fix _create_polyhedron with no faces
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2017-11-14 00:01:07 +01:00 |
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Laura Klünder
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ff31af44e0
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fix create_polyhedron code
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2017-11-13 23:08:51 +01:00 |
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Laura Klünder
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b4dfb14ae8
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fix errors when polygons touch
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2017-11-11 01:59:32 +01:00 |
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Laura Klünder
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89994a19fe
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enable blending
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2017-11-10 19:34:47 +01:00 |
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Laura Klünder
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e26d5c0c0f
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scale and offset within vertex_shader
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2017-11-10 19:11:42 +01:00 |
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Laura Klünder
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b73ddb641d
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remove empty line
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2017-11-10 18:41:42 +01:00 |
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Laura Klünder
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4dcaefebbe
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opengl renderer fix error when trying to render empty borders
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2017-11-10 18:41:18 +01:00 |
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Laura Klünder
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f3694fb0f0
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remove unneeded return statement
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2017-11-10 17:42:09 +01:00 |
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Laura Klünder
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a16336e9ae
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fix errors if there are no walls on a tile (or other geometry is empty)
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2017-11-10 17:41:47 +01:00 |
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Laura Klünder
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9b6ff60b9c
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remove old auto_height stuff
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2017-11-10 17:15:21 +01:00 |
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Laura Klünder
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ea22c7a927
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process updates asynchronously
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2017-11-10 16:32:58 +01:00 |
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Laura Klünder
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cfbe7c07f6
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some linter stuff
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2017-11-10 02:19:58 +01:00 |
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Laura Klünder
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fb0f886083
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complete prefetch_related in LevelRenderData.rebuild()
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2017-11-10 02:03:28 +01:00 |
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Laura Klünder
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e3e08eed71
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a little bit less
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2017-11-10 01:50:58 +01:00 |
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Laura Klünder
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ab4402907d
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connect levels in full_levels renderung
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2017-11-10 01:47:55 +01:00 |
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Laura Klünder
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9ed381567d
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remove old outcommented code
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2017-11-10 00:49:03 +01:00 |
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Laura Klünder
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f8302ab0ef
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only render bases if Engine is_3d
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2017-11-10 00:27:37 +01:00 |
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Laura Klünder
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6d586973ea
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restricted_spaces_indoors schould also begin low enough
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2017-11-10 00:25:56 +01:00 |
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Laura Klünder
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90f3327e5c
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render bases if full_levels is not set
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2017-11-10 00:25:27 +01:00 |
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Laura Klünder
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37a29f5822
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small potential improvement of LevelRenderData.rebuild()
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2017-11-09 23:33:58 +01:00 |
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Laura Klünder
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f9cea4dbbc
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add full_levels render option
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2017-11-09 23:25:08 +01:00 |
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Laura Klünder
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5707b0c15c
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move default_height into LevelGeometries
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2017-11-09 22:55:46 +01:00 |
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Laura Klünder
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b04b9918e8
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walls to begin 0.7m below
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2017-11-09 22:02:30 +01:00 |
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Laura Klünder
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b18ea92a9b
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STLEngine
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2017-11-09 21:00:20 +01:00 |
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Laura Klünder
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8eab7cca96
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render ground colors in 3d correctly
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2017-11-09 20:59:45 +01:00 |
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Laura Klünder
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2a62795e4a
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weird scaling is only for OpenGL, not all 3D in general
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2017-11-09 20:56:16 +01:00 |
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Laura Klünder
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288e0fd9d6
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don't flatten. keep triangles.
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2017-11-09 20:18:42 +01:00 |
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Laura Klünder
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0f60449cb0
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some fail safes in MapRenderer.__init__
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2017-11-09 20:14:23 +01:00 |
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Laura Klünder
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b2da4df1c4
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keep triangles together in base 3d engine
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2017-11-09 20:04:25 +01:00 |
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Laura Klünder
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37e9dcc1f6
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drop suppoprt for svg output
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2017-11-09 17:42:19 +01:00 |
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Laura Klünder
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c365debfba
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HybridGeometry.difference() aka access restrictions in map rendering
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2017-11-09 17:29:19 +01:00 |
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