Laura Klünder
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7c726ef845
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do not merge obstacles. this seems to get to complicated for libgeos
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2017-12-21 19:38:31 +01:00 |
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Laura Klünder
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5bdfe73f6e
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borders for obstacles?
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2017-12-21 15:29:40 +01:00 |
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Laura Klünder
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82e180dcb3
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add todo
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2017-12-20 18:40:54 +01:00 |
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Laura Klünder
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45e29cac1f
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fix stupid faces=None bug
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2017-12-20 18:40:23 +01:00 |
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Laura Klünder
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26cb860efb
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darken lower levels
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2017-12-20 12:21:44 +01:00 |
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Laura Klünder
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5bd879d954
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make obstacles darker
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2017-12-15 20:49:21 +01:00 |
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Laura Klünder
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b4ce69c6b9
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confine areas to their spaces
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2017-12-15 16:06:31 +01:00 |
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Laura Klünder
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056a4ef635
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hopefully this helps against the geos errors
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2017-12-15 12:51:53 +01:00 |
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Laura Klünder
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ffa5fb382e
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more buffer(0) after difference()… hopefully this helps
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2017-12-15 12:37:58 +01:00 |
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Laura Klünder
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eb7eac4448
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try to fix validity problems in build_for_level
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2017-12-15 12:35:31 +01:00 |
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Laura Klünder
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4ba43480ed
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comments for LevelRenderData
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2017-12-15 00:02:40 +01:00 |
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Laura Klünder
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93cd4f0e77
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more comments \o/
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2017-12-14 23:57:59 +01:00 |
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Laura Klünder
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de73251bc3
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opengl vertex shader: use transformation matrix
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2017-12-05 20:24:51 +01:00 |
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Laura Klünder
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3992ccd552
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add renderer z offset
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2017-12-05 18:13:38 +01:00 |
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Laura Klünder
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4ccbbd0491
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add timeout to opengl render queue
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2017-11-30 15:53:12 +01:00 |
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Laura Klünder
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587b08a1e4
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namedtuple subclasses should set __slots__=()
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2017-11-26 18:35:00 +01:00 |
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Laura Klünder
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01e8eade8e
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make sure colors are in the right order (looks nicer in export source)
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2017-11-26 13:17:39 +01:00 |
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Laura Klünder
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ed8e351556
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shorter groundcolor name
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2017-11-26 13:13:20 +01:00 |
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Laura Klünder
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d6fa4fce23
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use nicer color names in renderer
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2017-11-26 13:10:31 +01:00 |
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Laura Klünder
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c9b9c8b38d
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make sure triangulate_rings does not create triangles with no area
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2017-11-26 13:03:26 +01:00 |
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Laura Klünder
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0b4964f629
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deal with zero-length normals
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2017-11-26 02:48:09 +01:00 |
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Laura Klünder
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a915e4401e
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simplify obstacle height calculation to fix rendering bugs
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2017-11-25 22:53:50 +01:00 |
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Laura Klünder
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f4c39a1393
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remove debug color from svg renderer
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2017-11-25 15:22:45 +01:00 |
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Laura Klünder
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94a093d4dc
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renderer: lowest levels should always be extend downwards
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2017-11-25 15:16:15 +01:00 |
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Laura Klünder
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b846f6d0ad
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add fallback for empty geometries
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2017-11-25 14:45:43 +01:00 |
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Laura Klünder
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3720fbd0ff
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dont render obstacles with zero height
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2017-11-25 14:37:06 +01:00 |
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Laura Klünder
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d5ad497327
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don't add height to short walls in svg renderer
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2017-11-25 14:12:47 +01:00 |
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Laura Klünder
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bf98f54b55
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refactor tile code in meny places to allow reusing it
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2017-11-21 00:15:49 +01:00 |
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Laura Klünder
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5498e9f84f
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create cache packages for caching tile servers
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2017-11-20 21:10:03 +01:00 |
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Laura Klünder
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ede7e4dc86
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use AccessRestrictionAffected in MapRenderer
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2017-11-20 17:29:53 +01:00 |
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Laura Klünder
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a6daeb6153
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rename cache files for better overview
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2017-11-20 17:25:21 +01:00 |
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Laura Klünder
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e06c71be61
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add AccessRestrictionAffected as GeometryIndexed subclass
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2017-11-20 17:21:19 +01:00 |
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Laura Klünder
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87d1e3e7f5
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don't import anything in render.__init__
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2017-11-20 02:53:49 +01:00 |
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Laura Klünder
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94ae86d690
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refactor even more data→geometry and levelrender
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2017-11-20 02:38:35 +01:00 |
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Laura Klünder
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6bad1f9cc3
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split up c3nav.mapdata.render.data
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2017-11-20 02:28:08 +01:00 |
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Laura Klünder
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116590b88f
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c3nav.mapdata.cache → c3nav.mapdata.utils.cache
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2017-11-20 00:39:01 +01:00 |
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Laura Klünder
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3b6a55dda7
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outsource this duplicate code
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2017-11-19 20:04:58 +01:00 |
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Laura Klünder
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4594c44539
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avoid confusing the triangle library with too complex ring intersections
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2017-11-19 19:54:22 +01:00 |
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Laura Klünder
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6a4ad6b584
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revert
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2017-11-19 01:02:21 +01:00 |
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Laura Klünder
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aa8e745b79
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ground is ground
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2017-11-19 00:57:37 +01:00 |
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Laura Klünder
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25794fb613
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fix bases for non-full-level rendering or ramps
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2017-11-19 00:30:08 +01:00 |
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Laura Klünder
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dcb0edcbd8
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fix missing columns
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2017-11-18 23:30:10 +01:00 |
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Laura Klünder
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6812edb8b3
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Mesh() is not a namedtuple to improve performance
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2017-11-18 23:07:22 +01:00 |
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Laura Klünder
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b700ccd46c
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try to call heavy shapely operations less often to improve performance
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2017-11-18 22:44:06 +01:00 |
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Laura Klünder
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b6be667cfc
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no reason to save levels, we dont store anything in them anymore
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2017-11-18 21:18:31 +01:00 |
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Laura Klünder
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b63ab7d4e4
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fix fatal errors during rendering
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2017-11-18 19:21:21 +01:00 |
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Laura Klünder
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391e2dffa2
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avoid intersections and identifcal faces _create_polyhedron
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2017-11-18 16:19:28 +01:00 |
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Laura Klünder
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eac6048fe3
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ensure ramps affect obstacles correctly
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2017-11-18 15:58:33 +01:00 |
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Laura Klünder
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9b66a2b4e5
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fix short_walls below ramps
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2017-11-18 13:48:33 +01:00 |
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Laura Klünder
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465391d145
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fix scrambled bottom faces
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2017-11-18 13:31:33 +01:00 |
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