Laura Klünder
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d6b94b0167
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use level.short_label as group name for rendering
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2017-11-14 14:38:38 +01:00 |
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Laura Klünder
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1271789d06
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fix walls once and for all hopefully
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2017-11-14 04:21:20 +01:00 |
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Laura Klünder
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c073dcd533
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walls should start on the ground, not below
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2017-11-14 04:18:38 +01:00 |
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Laura Klünder
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61fb5d0458
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bottom=False, not bottom=0
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2017-11-14 04:18:21 +01:00 |
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Laura Klünder
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02e3a84ce5
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restricted_spaces_indoors can also start on ground without bottom faces
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2017-11-14 03:50:12 +01:00 |
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Laura Klünder
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a93eeb084d
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make ground-color meshes non-intersecting and without bottom faces
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2017-11-14 03:48:12 +01:00 |
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Laura Klünder
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37c2a7c743
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walls_extended needs no bottom faces
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2017-11-14 03:42:00 +01:00 |
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Laura Klünder
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685a11cde2
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remove triangles with no area
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2017-11-14 03:15:12 +01:00 |
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Laura Klünder
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73f27300ca
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save all mesh coordinates as mm-ints to avoid floating point errors
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2017-11-14 02:49:02 +01:00 |
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Laura Klünder
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dd8d160a10
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filter faces to make better/simpler meshes
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2017-11-14 01:29:17 +01:00 |
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Laura Klünder
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12eba11185
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walls bases not do not contain all faces
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2017-11-14 01:16:40 +01:00 |
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Laura Klünder
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5929603a13
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save top, side and bottom faces seperately and allow ommiting some of them
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2017-11-14 01:01:13 +01:00 |
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Laura Klünder
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404d959f7f
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fix bases
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2017-11-14 00:24:13 +01:00 |
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Laura Klünder
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7294fa33b2
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fix _create_polyhedron with no faces
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2017-11-14 00:01:07 +01:00 |
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Laura Klünder
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ff31af44e0
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fix create_polyhedron code
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2017-11-13 23:08:51 +01:00 |
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Laura Klünder
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b4dfb14ae8
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fix errors when polygons touch
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2017-11-11 01:59:32 +01:00 |
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Laura Klünder
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ea22c7a927
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process updates asynchronously
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2017-11-10 16:32:58 +01:00 |
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Laura Klünder
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cfbe7c07f6
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some linter stuff
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2017-11-10 02:19:58 +01:00 |
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Laura Klünder
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fb0f886083
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complete prefetch_related in LevelRenderData.rebuild()
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2017-11-10 02:03:28 +01:00 |
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Laura Klünder
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e3e08eed71
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a little bit less
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2017-11-10 01:50:58 +01:00 |
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Laura Klünder
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ab4402907d
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connect levels in full_levels renderung
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2017-11-10 01:47:55 +01:00 |
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Laura Klünder
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9ed381567d
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remove old outcommented code
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2017-11-10 00:49:03 +01:00 |
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Laura Klünder
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6d586973ea
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restricted_spaces_indoors schould also begin low enough
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2017-11-10 00:25:56 +01:00 |
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Laura Klünder
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90f3327e5c
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render bases if full_levels is not set
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2017-11-10 00:25:27 +01:00 |
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Laura Klünder
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37a29f5822
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small potential improvement of LevelRenderData.rebuild()
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2017-11-09 23:33:58 +01:00 |
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Laura Klünder
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f9cea4dbbc
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add full_levels render option
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2017-11-09 23:25:08 +01:00 |
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Laura Klünder
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5707b0c15c
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move default_height into LevelGeometries
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2017-11-09 22:55:46 +01:00 |
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Laura Klünder
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b04b9918e8
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walls to begin 0.7m below
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2017-11-09 22:02:30 +01:00 |
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Laura Klünder
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8eab7cca96
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render ground colors in 3d correctly
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2017-11-09 20:59:45 +01:00 |
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Laura Klünder
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c365debfba
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HybridGeometry.difference() aka access restrictions in map rendering
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2017-11-09 17:29:19 +01:00 |
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Laura Klünder
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b8709b3a98
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render altitudeareas and ground colors
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2017-11-09 16:31:01 +01:00 |
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Laura Klünder
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0d7e5fec75
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save polyhedrons to LevelRenderData and render OpenGL in 3D
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2017-11-09 16:15:10 +01:00 |
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Laura Klünder
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7d4df19adc
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improve _create_polyhedron()
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2017-11-09 14:59:55 +01:00 |
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Laura Klünder
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799913e1a3
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_create_polyhedron()
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2017-11-09 14:51:37 +01:00 |
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Laura Klünder
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426d838b13
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calculate heightareas and vertex_heights
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2017-11-08 22:57:34 +01:00 |
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Laura Klünder
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4b94d892d7
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calculate vertex_altitudes
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2017-11-08 22:22:29 +01:00 |
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Laura Klünder
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1a797b16f7
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move get_level_render_data to LevelRenderData.get() and cache locally
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2017-11-08 18:21:54 +01:00 |
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Laura Klünder
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ef29f48873
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opengl faces cache
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2017-11-08 18:05:08 +01:00 |
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Laura Klünder
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3e41ac9e14
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use HybridGeometry to precache triangulations
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2017-11-08 18:04:07 +01:00 |
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Laura Klünder
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3b628681d6
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render levels_on_top of current level
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2017-11-07 21:52:51 +01:00 |
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Laura Klünder
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36146ac954
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c3nav.mapdata.render.image → c3nav.mapdata.render
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2017-11-05 11:24:53 +01:00 |
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