Commit graph

115 commits

Author SHA1 Message Date
Gwendolyn
2f8dc3ee32 render wall shadows in the wall border color 2024-09-17 23:13:36 +02:00
Laura Klünder
8c8ef12cf0 make linter happy 2024-02-07 18:34:28 +01:00
Gwendolyn
9399e5c377 rudimentary theme support 2024-01-06 16:13:38 +01:00
Gwendolyn
a4b72478fa access restrictions for obstacles in renderer? 2023-12-25 17:40:35 +01:00
Gwendolyn
a0078a6312 fix wall rendering bug 2023-12-18 00:19:17 +01:00
Gwendolyn
7bc75e4207 fix wrong indentation from f85bcc1 2023-12-14 20:07:25 +01:00
Laura Klünder
ef83e73a36 make linter happy 2023-12-11 19:02:19 +01:00
Laura Klünder
f85bcc173a extract color variables for rendering 2023-12-11 18:49:18 +01:00
Laura Klünder
fb4da7c768 satisfy linter and type checker in many places 2022-04-03 20:19:41 +02:00
Laura Klünder
e8817e1aa4 remove debug statement 2019-12-22 23:15:58 +01:00
Laura Klünder
6f19a8d71d colored obstacles should have a stroke color too 2019-12-22 21:07:33 +01:00
Laura Klünder
4826930bbb render obstacle color 2019-12-22 20:51:47 +01:00
Laura Klünder
27287b8a00 render colors in right order 2018-12-21 19:07:40 +01:00
Laura Klünder
22bdd340eb min_width can be none 2018-12-06 22:23:42 +01:00
Laura Klünder
0937b078f1 add min_width option 2018-12-06 21:00:55 +01:00
Laura Klünder
8c9725a82a new renderers: respect --full-levels 2018-12-06 17:48:50 +01:00
Laura Klünder
5b4ee0b4d0 blender render engine: render buildings… in theory 2018-12-05 19:22:20 +01:00
Laura Klünder
6ed1d2a085 start of new blender render engine 2018-12-03 23:39:28 +01:00
Laura Klünder
b8ba7877c6 fix last error, now really 2018-01-05 21:32:38 +01:00
Laura Klünder
4f95ffd130 don't crash if a level has no spaces 2018-01-05 21:17:31 +01:00
Laura Klünder
7c726ef845 do not merge obstacles. this seems to get to complicated for libgeos 2017-12-21 19:38:31 +01:00
Laura Klünder
5bdfe73f6e borders for obstacles? 2017-12-21 15:29:40 +01:00
Laura Klünder
26cb860efb darken lower levels 2017-12-20 12:21:44 +01:00
Laura Klünder
5bd879d954 make obstacles darker 2017-12-15 20:49:21 +01:00
Laura Klünder
3992ccd552 add renderer z offset 2017-12-05 18:13:38 +01:00
Laura Klünder
01e8eade8e make sure colors are in the right order (looks nicer in export source) 2017-11-26 13:17:39 +01:00
Laura Klünder
ed8e351556 shorter groundcolor name 2017-11-26 13:13:20 +01:00
Laura Klünder
d6fa4fce23 use nicer color names in renderer 2017-11-26 13:10:31 +01:00
Laura Klünder
94a093d4dc renderer: lowest levels should always be extend downwards 2017-11-25 15:16:15 +01:00
Laura Klünder
d5ad497327 don't add height to short walls in svg renderer 2017-11-25 14:12:47 +01:00
Laura Klünder
bf98f54b55 refactor tile code in meny places to allow reusing it 2017-11-21 00:15:49 +01:00
Laura Klünder
ede7e4dc86 use AccessRestrictionAffected in MapRenderer 2017-11-20 17:29:53 +01:00
Laura Klünder
94ae86d690 refactor even more data→geometry and levelrender 2017-11-20 02:38:35 +01:00
Laura Klünder
116590b88f c3nav.mapdata.cache → c3nav.mapdata.utils.cache 2017-11-20 00:39:01 +01:00
Laura Klünder
6a4ad6b584 revert 2017-11-19 01:02:21 +01:00
Laura Klünder
aa8e745b79 ground is ground 2017-11-19 00:57:37 +01:00
Laura Klünder
25794fb613 fix bases for non-full-level rendering or ramps 2017-11-19 00:30:08 +01:00
Laura Klünder
976c49c8ab introducing short walls, so walls stay below stairs from levels on top 2017-11-17 20:07:00 +01:00
Laura Klünder
7f0d52f23f rename map history files to be less confusing 2017-11-16 02:03:36 +01:00
Laura Klünder
37a7119455 render obstacles 2017-11-14 22:18:53 +01:00
Laura Klünder
651d6b79eb avoid merging intersecting polygons too early 2017-11-14 18:18:22 +01:00
Laura Klünder
54b21b12ce simplify calculations in non-full-level rendering 2017-11-14 18:02:17 +01:00
Laura Klünder
fcda46b094 fix non-watertight meshes for non-full-level renderings 2017-11-14 17:55:35 +01:00
Laura Klünder
a90de12aba create doors_extended because walls_extended was non-watertight be design 2017-11-14 17:23:45 +01:00
Laura Klünder
b092d33a7c if walls_extended is used, omit upper wall faces 2017-11-14 16:28:44 +01:00
Laura Klünder
378e4fa822 add ground colors to engine colors 2017-11-14 15:06:50 +01:00
Laura Klünder
19123f0844 support for colors in openscad export 2017-11-14 15:02:56 +01:00
Laura Klünder
d6b94b0167 use level.short_label as group name for rendering 2017-11-14 14:38:38 +01:00
Laura Klünder
13f4f5164b optionally group geometries in engine to beautify openscad export 2017-11-14 14:27:50 +01:00
Laura Klünder
ae8de940b8 add option to center 3d exports and enable it by default 2017-11-14 13:40:19 +01:00